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- added remaining music files to project
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parent
5e95ef5322
commit
ae06d19008
3 changed files with 14 additions and 10 deletions
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@ -838,9 +838,14 @@ set (PCH_SOURCES
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common/textures/formats/tgatexture.cpp
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common/textures/formats/stbtexture.cpp
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common/textures/formats/arttexture.cpp
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common/music/music.cpp
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common/music/i_music.cpp
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common/music/i_soundfont.cpp
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common/music/music_config.cpp
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common/music/music_midi_base.cpp
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)
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if( MSVC )
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@ -40,22 +40,20 @@
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#include <zlib.h>
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#include "m_argv.h"
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#include "w_wad.h"
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#include "filesystrem.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "stats.h"
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#include "c_cvars.h"
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#include "c_console.h"
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#include "vm.h"
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#include "v_text.h"
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#include "i_sound.h"
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#include "i_soundfont.h"
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#include "s_music.h"
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#include "doomstat.h"
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#include "printf.h"
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#include "zmusic/zmusic.h"
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#include "streamsources/streamsource.h"
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#include "filereadermusicinterface.h"
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#include "../libraries/zmusic/midisources/midisource.h"
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#include "midisources/midisource.h"
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@ -119,11 +117,13 @@ CUSTOM_CVARD(Int, mus_volume, 255, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls mus
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else
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{
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// Set general music volume.
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ChangeMusicSetting(ZMusic::mus_volume, nullptr, self / 255.f);
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ChangeMusicSetting(ZMusic::snd_musicvolume, nullptr, self / 255.f);
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/* todo: Alter the active music stream's volume
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if (GSnd != nullptr)
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{
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GSnd->SetMusicVolume(clamp<float>(self * relative_volume * snd_mastervolume, 0, 1));
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GSnd->SetMusicVolume(clamp<float>(self * relative_volume, 0, 1));
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}
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*/
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// For music not implemented through the digital sound system,
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// let them know about the change.
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if (mus_playing.handle != nullptr)
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@ -36,7 +36,6 @@
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#include <assert.h>
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#include "i_soundfont.h"
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#include "cmdlib.h"
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#include "i_system.h"
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#include "gameconfigfile.h"
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#include "filereadermusicinterface.h"
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#include "zmusic/zmusic.h"
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