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scale(1<<##, b, c) --> divscale##(b, c)
git-svn-id: https://svn.eduke32.com/eduke32@6256 1a8010ca-5511-0410-912e-c29ae57300e0
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bd9abf33ad
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4 changed files with 10 additions and 10 deletions
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@ -3420,19 +3420,19 @@ MenuAnimation_t m_animation;
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int32_t Menu_Anim_SinOutRight(MenuAnimation_t *animdata)
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int32_t Menu_Anim_SinOutRight(MenuAnimation_t *animdata)
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{
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{
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return sintable[scale(1024, totalclock - animdata->start, animdata->length) + 512] - 16384;
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return sintable[divscale10(totalclock - animdata->start, animdata->length) + 512] - 16384;
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}
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}
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int32_t Menu_Anim_SinInRight(MenuAnimation_t *animdata)
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int32_t Menu_Anim_SinInRight(MenuAnimation_t *animdata)
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{
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{
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return sintable[scale(1024, totalclock - animdata->start, animdata->length) + 512] + 16384;
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return sintable[divscale10(totalclock - animdata->start, animdata->length) + 512] + 16384;
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}
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}
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int32_t Menu_Anim_SinOutLeft(MenuAnimation_t *animdata)
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int32_t Menu_Anim_SinOutLeft(MenuAnimation_t *animdata)
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{
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{
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return -sintable[scale(1024, totalclock - animdata->start, animdata->length) + 512] + 16384;
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return -sintable[divscale10(totalclock - animdata->start, animdata->length) + 512] + 16384;
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}
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}
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int32_t Menu_Anim_SinInLeft(MenuAnimation_t *animdata)
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int32_t Menu_Anim_SinInLeft(MenuAnimation_t *animdata)
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{
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{
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return -sintable[scale(1024, totalclock - animdata->start, animdata->length) + 512] - 16384;
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return -sintable[divscale10(totalclock - animdata->start, animdata->length) + 512] - 16384;
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}
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}
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void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype)
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void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype)
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@ -3775,7 +3775,7 @@ static int32_t ydim_from_200_16(int32_t y)
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static void Menu_BlackRectangle(int32_t x, int32_t y, int32_t width, int32_t height, int32_t orientation)
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static void Menu_BlackRectangle(int32_t x, int32_t y, int32_t width, int32_t height, int32_t orientation)
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{
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{
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const int32_t xscale = scale(65536, width, tilesiz[0].x<<16), yscale = scale(65536, height, tilesiz[0].y<<16);
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const int32_t xscale = divscale16(width, tilesiz[0].x<<16), yscale = divscale16(height, tilesiz[0].y<<16);
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rotatesprite_(x, y, max(xscale, yscale), 0, 0, 127, 4, (orientation&(1|32))|2|8|16, 0, 0, xdim_from_320_16(x), ydim_from_200_16(y), xdim_from_320_16(x + width), ydim_from_200_16(y + height));
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rotatesprite_(x, y, max(xscale, yscale), 0, 0, 127, 4, (orientation&(1|32))|2|8|16, 0, 0, xdim_from_320_16(x), ydim_from_200_16(y), xdim_from_320_16(x + width), ydim_from_200_16(y + height));
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}
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}
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@ -4521,7 +4521,7 @@ static int32_t M_RunMenu_Menu(Menu_t *cm, MenuMenu_t *menu, MenuEntry_t *current
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dim = Menu_Text(origin.x + stringx, stringy, object->font, object->editfield, status | MT_Literal, ydim_upper, ydim_lower);
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dim = Menu_Text(origin.x + stringx, stringy, object->font, object->editfield, status | MT_Literal, ydim_upper, ydim_lower);
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h = max(dim.y, entry->font->get_yline());
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h = max(dim.y, entry->font->get_yline());
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rotatesprite_ybounds(origin.x + x + dim.x + (1<<16) + scale(tilesiz[SPINNINGNUKEICON].x<<15, h, tilesiz[SPINNINGNUKEICON].y<<16), stringy, scale(65536, h, tilesiz[SPINNINGNUKEICON].y<<16), 0, SPINNINGNUKEICON+(((totalclock>>3))%7), cursorShade, 0, 10, ydim_upper, ydim_lower);
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rotatesprite_ybounds(origin.x + x + dim.x + (1<<16) + scale(tilesiz[SPINNINGNUKEICON].x<<15, h, tilesiz[SPINNINGNUKEICON].y<<16), stringy, divscale16(h, tilesiz[SPINNINGNUKEICON].y<<16), 0, SPINNINGNUKEICON+(((totalclock>>3))%7), cursorShade, 0, 10, ydim_upper, ydim_lower);
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}
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}
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else
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else
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{
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{
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@ -2148,7 +2148,7 @@ void P_DisplayWeapon(void)
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case 1: break;
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case 1: break;
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case 2:
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case 2:
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if ((unsigned)hudweap.cur < MAX_WEAPONS && hudweap.cur != KNEE_WEAPON)
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if ((unsigned)hudweap.cur < MAX_WEAPONS && hudweap.cur != KNEE_WEAPON)
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rotatesprite_win(160 << 16, (180 + (pPlayer->weapon_pos * pPlayer->weapon_pos)) << 16, scale(65536, ud.statusbarscale, 100), 0,
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rotatesprite_win(160 << 16, (180 + (pPlayer->weapon_pos * pPlayer->weapon_pos)) << 16, divscale16(ud.statusbarscale, 100), 0,
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hudweap.cur == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[hudweap.cur], 0,
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hudweap.cur == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[hudweap.cur], 0,
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0, 2);
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0, 2);
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default: goto enddisplayweapon;
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default: goto enddisplayweapon;
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@ -1153,12 +1153,12 @@ void G_DisplayRest(int32_t smoothratio)
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vec2_t crosshairpos = { 160<<16, 100<<16 };
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vec2_t crosshairpos = { 160<<16, 100<<16 };
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rotatesprite_win(crosshairpos.x-(g_player[myconnectindex].ps->look_ang<<15), crosshairpos.y, scale(65536, ud.crosshairscale, 100),
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rotatesprite_win(crosshairpos.x-(g_player[myconnectindex].ps->look_ang<<15), crosshairpos.y, divscale16(ud.crosshairscale, 100),
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0, a, 0, CROSSHAIR_PAL, 2+1);
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0, a, 0, CROSSHAIR_PAL, 2+1);
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#ifdef GEKKO
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#ifdef GEKKO
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if ((g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && readmouseabsxy(&crosshairpos, &mouseabs))
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if ((g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && readmouseabsxy(&crosshairpos, &mouseabs))
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rotatesprite_win(crosshairpos.x, crosshairpos.y, scale(65536, ud.crosshairscale, 100), 0, a, 0, CROSSHAIR_PAL, 2+1);
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rotatesprite_win(crosshairpos.x, crosshairpos.y, divscale16(ud.crosshairscale, 100), 0, a, 0, CROSSHAIR_PAL, 2+1);
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#endif
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#endif
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}
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}
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}
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}
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@ -258,7 +258,7 @@ void ExtPreCheckKeys(void)
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dy = dmulscale1(i,cosang,320,sinang);
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dy = dmulscale1(i,cosang,320,sinang);
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horizval2 = dy*(320>>1)/dx+1;
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horizval2 = dy*(320>>1)/dx+1;
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daviewingrange = scale(65536,16384*(xdim>>1),mindx-16);
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daviewingrange = divscale30(xdim>>1, mindx-16);
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daaspect = scale(daviewingrange,scale(320,tilesiz[4094].x,tilesiz[4094].y),horizval2+6-horizval1);
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daaspect = scale(daviewingrange,scale(320,tilesiz[4094].x,tilesiz[4094].y),horizval2+6-horizval1);
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setaspect(daviewingrange,scale(daaspect,ydim*320,xdim*i));
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setaspect(daviewingrange,scale(daaspect,ydim*320,xdim*i));
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horiz = 100-divscale15(horizval1+horizval2,daviewingrange);
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horiz = 100-divscale15(horizval1+horizval2,daviewingrange);
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