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- moved the player sprite away from the edge of the frame.
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@ -149,7 +149,7 @@ void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
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int tile = isRR() ? 3845 + 36 - ((((8 - (mclock >> 4))) & 7) * 5) : 1441 - ((((4 - (mclock >> 4))) & 3) * 5);
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int tile = isRR() ? 3845 + 36 - ((((8 - (mclock >> 4))) & 7) * 5) : 1441 - ((((4 - (mclock >> 4))) & 3) * 5);
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auto tex = tileGetTexture(tile);
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auto tex = tileGetTexture(tile);
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if (!tex) return;
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if (!tex) return;
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double x = origin.X + 260, y = origin.Y + tex->GetDisplayHeight() * (isRR()? 0.25 : 0.5);
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double x = origin.X + 250, y = origin.Y + tex->GetDisplayHeight() * (isRR()? 0.25 : 0.5);
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double scale = isRR() ? 0.375 : 0.75;
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double scale = isRR() ? 0.375 : 0.75;
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DrawTexture(twod, tex, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, color, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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DrawTexture(twod, tex, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, color, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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