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https://github.com/ZDoom/raze-gles.git
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- initialize the GL backend in the proper place.
As long as there are still video mode switches this needs to be in the video mode switching function.
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a5441061e9
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6 changed files with 17 additions and 4 deletions
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@ -67,7 +67,6 @@ bool glsurface_initialize(vec2_t bufferResolution)
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bufferTexture = GLInterface.NewTexture();
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bufferTexture->CreateTexture(bufferRes.x, bufferRes.y, true, false);
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GLInterface.Init();
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glsurface_setPalette(curpalettefaded);
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const char* const VERTEX_SHADER_CODE =
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@ -794,8 +794,6 @@ void polymost_glinit()
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//glEnable(GL_LINE_SMOOTH);
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globalflags |= GLOBAL_NO_GL_TILESHADES; // This re-enables the old fading logic without re-adding the r_usetileshades variable. The entire thing will have to be done on a more abstract level anyway.
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GLInterface.Init();
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GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
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#ifdef USE_GLEXT
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@ -17,6 +17,7 @@
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#include "sdl_inc.h"
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#include "softsurface.h"
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#include "m_argv.h"
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#include "../../glbackend/glbackend.h"
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#ifdef USE_OPENGL
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# include "glad/glad.h"
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@ -569,11 +570,13 @@ int32_t videoSetVsync(int32_t newSync)
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else
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#endif
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{
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/*
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vsync_renderlayer = newSync;
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videoResetMode();
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if (videoSetGameMode(fullscreen, xres, yres, bpp, upscalefactor))
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OSD_Printf("restartvid: Reset failed...\n");
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*/
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}
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return newSync;
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@ -1395,6 +1398,11 @@ void sdlayer_setvideomode_opengl(void)
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glinfo.dumped = 1;
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bpp = oldbpp;
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}
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GLInterface.Deinit();
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GLInterface.Init();
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GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
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}
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#endif // defined USE_OPENGL
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@ -1508,10 +1516,15 @@ void setrefreshrate(void)
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refreshfreq = error ? -1 : newmode.refresh_rate;
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}
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int called = 0;
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int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
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{
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int32_t regrab = 0, ret;
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if (called++)
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{
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assert(0);
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}
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ret = setvideomode_sdlcommon(&x, &y, c, fs, ®rab);
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if (ret != 1)
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{
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@ -75,7 +75,7 @@ FSamplerManager::~FSamplerManager()
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void FSamplerManager::UnbindAll()
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{
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for (int i = 0; i < 8 /* fixme */; i++)
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for (int i = 0; i < 16 /* fixme */; i++)
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{
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glBindSampler(i, 0);
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}
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@ -25,6 +25,7 @@ class FSamplerManager
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unsigned int mSamplers[NumSamplers];
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void UnbindAll();
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void CreateSamplers();
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public:
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@ -2,6 +2,7 @@
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#include "glad/glad.h"
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#include "gl_samplers.h"
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GLInstance GLInterface;
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void GLInstance::Init()
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@ -16,6 +17,7 @@ void GLInstance::Init()
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void GLInstance::Deinit()
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{
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if (mSamplers) delete mSamplers;
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mSamplers = nullptr;
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}
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std::pair<size_t, BaseVertex *> GLInstance::AllocVertices(size_t num)
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