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https://github.com/ZDoom/raze-gles.git
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parent
28a926eb9a
commit
acda4b7799
4 changed files with 13 additions and 8 deletions
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@ -1404,7 +1404,7 @@ void movetongue(int i, int tongue, int jaw)
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//
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//---------------------------------------------------------------------------
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void rpgexplode(int i, int j, const vec3_t &pos, int EXPLOSION2, int newextra, int playsound)
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void rpgexplode(int i, int j, const vec3_t &pos, int EXPLOSION2, int EXPLOSION2BOT, int newextra, int playsound)
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{
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auto act = &hittype[i];
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auto s = &act->s;
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@ -1418,8 +1418,13 @@ void rpgexplode(int i, int j, const vec3_t &pos, int EXPLOSION2, int newextra, i
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}
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else if ((j & kHitTypeMask) == kHitSector)
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{
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k->s.cstat |= 8;
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k->s.z += (48 << 8);
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if (s->zvel > 0 && EXPLOSION2BOT >= 0)
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fi.spawn(i, EXPLOSION2BOT);
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else
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{
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k->s.cstat |= 8;
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k->s.z += (48 << 8);
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}
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}
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if (newextra > 0) s->extra = newextra;
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S_PlayActorSound(playsound, i);
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@ -1944,7 +1944,7 @@ static void weaponcommon_d(int i)
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if (s->picnum == RPG)
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{
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// j is only needed for the hit type mask.
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rpgexplode(i, j, oldpos, EXPLOSION2, -1, RPG_EXPLODE);
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rpgexplode(i, j, oldpos, EXPLOSION2, EXPLOSION2BOT, -1, RPG_EXPLODE);
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}
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else if (s->picnum == SHRINKSPARK)
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{
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@ -1528,9 +1528,9 @@ static void weaponcommon_r(int i)
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if (s->picnum != SPIT)
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{
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if (s->picnum == RPG) rpgexplode(i, j, oldpos, EXPLOSION2, -1, RPG_EXPLODE);
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else if (isRRRA() && s->picnum == RPG2) rpgexplode(i, j, oldpos, EXPLOSION2, 150, 247);
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else if (isRRRA() && s->picnum == RRTILE1790) rpgexplode(i, j, oldpos, EXPLOSION2, 160, RPG_EXPLODE);
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if (s->picnum == RPG) rpgexplode(i, j, oldpos, EXPLOSION2, -1, -1, RPG_EXPLODE);
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else if (isRRRA() && s->picnum == RPG2) rpgexplode(i, j, oldpos, EXPLOSION2, -1, 150, 247);
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else if (isRRRA() && s->picnum == RRTILE1790) rpgexplode(i, j, oldpos, EXPLOSION2, -1, 160, RPG_EXPLODE);
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else if (s->picnum != FREEZEBLAST && s->picnum != FIRELASER && s->picnum != SHRINKSPARK)
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{
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k = fi.spawn(i, 1441);
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@ -42,7 +42,7 @@ void movetouchplate(int i, int plate);
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void movecanwithsomething(int i);
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void bounce(int i);
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void movetongue(int i, int tongue, int jaw);
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void rpgexplode(int i, int j, const vec3_t& pos, int EXPLOSION2, int newextra, int playsound);
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void rpgexplode(int i, int j, const vec3_t& pos, int EXPLOSION2, int EXPLOSION2BOT, int newextra, int playsound);
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void moveooz(int i, int seenine, int seeninedead, int ooz, int explosion);
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void lotsofstuff(DDukeActor* s, int n, int spawntype);
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bool respawnmarker(int i, int yellow, int green);
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