mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-02-05 05:10:55 +00:00
parent
28a926eb9a
commit
acda4b7799
4 changed files with 13 additions and 8 deletions
|
@ -1404,7 +1404,7 @@ void movetongue(int i, int tongue, int jaw)
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
void rpgexplode(int i, int j, const vec3_t &pos, int EXPLOSION2, int newextra, int playsound)
|
void rpgexplode(int i, int j, const vec3_t &pos, int EXPLOSION2, int EXPLOSION2BOT, int newextra, int playsound)
|
||||||
{
|
{
|
||||||
auto act = &hittype[i];
|
auto act = &hittype[i];
|
||||||
auto s = &act->s;
|
auto s = &act->s;
|
||||||
|
@ -1418,8 +1418,13 @@ void rpgexplode(int i, int j, const vec3_t &pos, int EXPLOSION2, int newextra, i
|
||||||
}
|
}
|
||||||
else if ((j & kHitTypeMask) == kHitSector)
|
else if ((j & kHitTypeMask) == kHitSector)
|
||||||
{
|
{
|
||||||
k->s.cstat |= 8;
|
if (s->zvel > 0 && EXPLOSION2BOT >= 0)
|
||||||
k->s.z += (48 << 8);
|
fi.spawn(i, EXPLOSION2BOT);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
k->s.cstat |= 8;
|
||||||
|
k->s.z += (48 << 8);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (newextra > 0) s->extra = newextra;
|
if (newextra > 0) s->extra = newextra;
|
||||||
S_PlayActorSound(playsound, i);
|
S_PlayActorSound(playsound, i);
|
||||||
|
|
|
@ -1944,7 +1944,7 @@ static void weaponcommon_d(int i)
|
||||||
if (s->picnum == RPG)
|
if (s->picnum == RPG)
|
||||||
{
|
{
|
||||||
// j is only needed for the hit type mask.
|
// j is only needed for the hit type mask.
|
||||||
rpgexplode(i, j, oldpos, EXPLOSION2, -1, RPG_EXPLODE);
|
rpgexplode(i, j, oldpos, EXPLOSION2, EXPLOSION2BOT, -1, RPG_EXPLODE);
|
||||||
}
|
}
|
||||||
else if (s->picnum == SHRINKSPARK)
|
else if (s->picnum == SHRINKSPARK)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1528,9 +1528,9 @@ static void weaponcommon_r(int i)
|
||||||
|
|
||||||
if (s->picnum != SPIT)
|
if (s->picnum != SPIT)
|
||||||
{
|
{
|
||||||
if (s->picnum == RPG) rpgexplode(i, j, oldpos, EXPLOSION2, -1, RPG_EXPLODE);
|
if (s->picnum == RPG) rpgexplode(i, j, oldpos, EXPLOSION2, -1, -1, RPG_EXPLODE);
|
||||||
else if (isRRRA() && s->picnum == RPG2) rpgexplode(i, j, oldpos, EXPLOSION2, 150, 247);
|
else if (isRRRA() && s->picnum == RPG2) rpgexplode(i, j, oldpos, EXPLOSION2, -1, 150, 247);
|
||||||
else if (isRRRA() && s->picnum == RRTILE1790) rpgexplode(i, j, oldpos, EXPLOSION2, 160, RPG_EXPLODE);
|
else if (isRRRA() && s->picnum == RRTILE1790) rpgexplode(i, j, oldpos, EXPLOSION2, -1, 160, RPG_EXPLODE);
|
||||||
else if (s->picnum != FREEZEBLAST && s->picnum != FIRELASER && s->picnum != SHRINKSPARK)
|
else if (s->picnum != FREEZEBLAST && s->picnum != FIRELASER && s->picnum != SHRINKSPARK)
|
||||||
{
|
{
|
||||||
k = fi.spawn(i, 1441);
|
k = fi.spawn(i, 1441);
|
||||||
|
|
|
@ -42,7 +42,7 @@ void movetouchplate(int i, int plate);
|
||||||
void movecanwithsomething(int i);
|
void movecanwithsomething(int i);
|
||||||
void bounce(int i);
|
void bounce(int i);
|
||||||
void movetongue(int i, int tongue, int jaw);
|
void movetongue(int i, int tongue, int jaw);
|
||||||
void rpgexplode(int i, int j, const vec3_t& pos, int EXPLOSION2, int newextra, int playsound);
|
void rpgexplode(int i, int j, const vec3_t& pos, int EXPLOSION2, int EXPLOSION2BOT, int newextra, int playsound);
|
||||||
void moveooz(int i, int seenine, int seeninedead, int ooz, int explosion);
|
void moveooz(int i, int seenine, int seeninedead, int ooz, int explosion);
|
||||||
void lotsofstuff(DDukeActor* s, int n, int spawntype);
|
void lotsofstuff(DDukeActor* s, int n, int spawntype);
|
||||||
bool respawnmarker(int i, int yellow, int green);
|
bool respawnmarker(int i, int yellow, int green);
|
||||||
|
|
Loading…
Reference in a new issue