mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- use std::filesystem for directory traversal.
So far implemented for scanning search paths
This commit is contained in:
parent
35342526a5
commit
ac87665972
14 changed files with 122 additions and 188 deletions
|
@ -1,6 +1,11 @@
|
||||||
cmake_minimum_required( VERSION 2.8.7 )
|
cmake_minimum_required( VERSION 3.1.0 )
|
||||||
project(Demolition)
|
project(Demolition)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||||
|
|
||||||
|
|
||||||
if( COMMAND cmake_policy )
|
if( COMMAND cmake_policy )
|
||||||
if( POLICY CMP0011 )
|
if( POLICY CMP0011 )
|
||||||
cmake_policy( SET CMP0011 NEW )
|
cmake_policy( SET CMP0011 NEW )
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
cmake_minimum_required( VERSION 2.8.7 )
|
cmake_minimum_required( VERSION 3.1.0 )
|
||||||
|
|
||||||
include(precompiled_headers)
|
include(precompiled_headers)
|
||||||
|
|
||||||
|
@ -789,6 +789,7 @@ set (PCH_SOURCES
|
||||||
common/gamecvars.cpp
|
common/gamecvars.cpp
|
||||||
common/gamecontrol.cpp
|
common/gamecontrol.cpp
|
||||||
common/inputstate.cpp
|
common/inputstate.cpp
|
||||||
|
common/searchpaths.cpp
|
||||||
|
|
||||||
common/2d/v_2ddrawer.cpp
|
common/2d/v_2ddrawer.cpp
|
||||||
common/2d/v_draw.cpp
|
common/2d/v_draw.cpp
|
||||||
|
|
|
@ -1,8 +1,4 @@
|
||||||
cmake_minimum_required( VERSION 2.8.7 )
|
cmake_minimum_required( VERSION 3.1.0 )
|
||||||
|
|
||||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
|
||||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||||
|
|
|
@ -475,6 +475,9 @@ GameInterface *CheckFrontend()
|
||||||
|
|
||||||
void ChooseGame()
|
void ChooseGame()
|
||||||
{
|
{
|
||||||
|
gi = CheckFrontend();
|
||||||
|
return;
|
||||||
|
#if 0
|
||||||
auto dir = Args->CheckValue("-game");
|
auto dir = Args->CheckValue("-game");
|
||||||
if (dir && !chdir(dir))
|
if (dir && !chdir(dir))
|
||||||
{
|
{
|
||||||
|
@ -548,6 +551,7 @@ void ChooseGame()
|
||||||
}
|
}
|
||||||
if (gi == nullptr) exit(1);
|
if (gi == nullptr) exit(1);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -126,7 +126,7 @@ int FDirectory::AddDirectory(const char *dirpath)
|
||||||
|
|
||||||
dirmatch += '*';
|
dirmatch += '*';
|
||||||
|
|
||||||
if ((handle = _wfindfirst(wdirmatch, &fileinfo)) == -1)
|
if ((handle = _wfindfirst(dirmatch.c_str(), &fileinfo)) == -1)
|
||||||
{
|
{
|
||||||
Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
|
Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
|
||||||
}
|
}
|
||||||
|
@ -157,7 +157,7 @@ int FDirectory::AddDirectory(const char *dirpath)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (strstr(fileinfo.name, ".orig") || strstr(fileinfo.name, ".bak"))
|
if (strstr(fi, ".orig") || strstr(fi, ".bak"))
|
||||||
{
|
{
|
||||||
// We shouldn't add backup files to the lump directory
|
// We shouldn't add backup files to the lump directory
|
||||||
continue;
|
continue;
|
||||||
|
|
|
@ -554,10 +554,14 @@ CCMD (whereisini)
|
||||||
FGameConfigFile* GameConfig;
|
FGameConfigFile* GameConfig;
|
||||||
static FString GameName;
|
static FString GameName;
|
||||||
|
|
||||||
void G_LoadConfig(const char* game)
|
void G_LoadConfig()
|
||||||
{
|
{
|
||||||
OSD_Init();
|
OSD_Init();
|
||||||
GameConfig = new FGameConfigFile();
|
GameConfig = new FGameConfigFile();
|
||||||
|
}
|
||||||
|
|
||||||
|
void G_ReadConfig(const char* game)
|
||||||
|
{
|
||||||
GameConfig->DoGlobalSetup();
|
GameConfig->DoGlobalSetup();
|
||||||
GameConfig->DoGameSetup(game);
|
GameConfig->DoGameSetup(game);
|
||||||
GameConfig->DoKeySetup(game);
|
GameConfig->DoKeySetup(game);
|
||||||
|
|
|
@ -72,7 +72,8 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
extern FGameConfigFile *GameConfig;
|
extern FGameConfigFile *GameConfig;
|
||||||
void G_LoadConfig(const char*);
|
void G_LoadConfig();
|
||||||
|
void G_ReadConfig(const char*);
|
||||||
void G_SaveConfig();
|
void G_SaveConfig();
|
||||||
|
|
||||||
#endif //__GAMECONFIGFILE_H__
|
#endif //__GAMECONFIGFILE_H__
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
|
|
||||||
InputState inputState;
|
InputState inputState;
|
||||||
void SetClipshapes();
|
void SetClipshapes();
|
||||||
|
TArray<FString> CollectSearchPaths();
|
||||||
|
|
||||||
struct GameFuncNameDesc
|
struct GameFuncNameDesc
|
||||||
{
|
{
|
||||||
|
@ -295,9 +296,6 @@ void UserConfig::ProcessOptions()
|
||||||
|
|
||||||
void CONFIG_Init()
|
void CONFIG_Init()
|
||||||
{
|
{
|
||||||
LumpFilter = currentGame;
|
|
||||||
if (LumpFilter.Compare("Redneck") == 0) LumpFilter = "Redneck.Redneck";
|
|
||||||
else if (LumpFilter.Compare("RedneckRides") == 0) LumpFilter = "Redneck.RidesAgain";
|
|
||||||
SetClipshapes();
|
SetClipshapes();
|
||||||
|
|
||||||
// This must be done before initializing any data, so doing it late in the startup process won't work.
|
// This must be done before initializing any data, so doing it late in the startup process won't work.
|
||||||
|
@ -307,10 +305,22 @@ void CONFIG_Init()
|
||||||
}
|
}
|
||||||
userConfig.ProcessOptions();
|
userConfig.ProcessOptions();
|
||||||
|
|
||||||
CONFIG_ReadCombatMacros();
|
G_LoadConfig();
|
||||||
|
|
||||||
// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
|
// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
|
||||||
G_LoadConfig(currentGame);
|
|
||||||
|
TArray<FString> paths = CollectSearchPaths();
|
||||||
|
for (auto& path : paths)
|
||||||
|
{
|
||||||
|
OutputDebugStringA(path);
|
||||||
|
OutputDebugStringA("\r\n");
|
||||||
|
}
|
||||||
|
LumpFilter = currentGame;
|
||||||
|
if (LumpFilter.Compare("Redneck") == 0) LumpFilter = "Redneck.Redneck";
|
||||||
|
else if (LumpFilter.Compare("RedneckRides") == 0) LumpFilter = "Redneck.RidesAgain";
|
||||||
|
|
||||||
|
CONFIG_ReadCombatMacros();
|
||||||
|
G_ReadConfig(currentGame);
|
||||||
|
|
||||||
|
|
||||||
if (userConfig.CommandName.IsNotEmpty())
|
if (userConfig.CommandName.IsNotEmpty())
|
||||||
{
|
{
|
||||||
|
@ -318,7 +328,6 @@ void CONFIG_Init()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
for(auto &gf : gamefuncs)
|
for(auto &gf : gamefuncs)
|
||||||
{
|
{
|
||||||
|
|
|
@ -12,6 +12,10 @@ FString M_GetScreenshotsPath();
|
||||||
FString M_GetSavegamesPath();
|
FString M_GetSavegamesPath();
|
||||||
FString M_GetDocumentsPath();
|
FString M_GetDocumentsPath();
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
int ReadRegistryValue(char const* const SubKey, char const* const Value, char* const Output, unsigned long* OutputSize);
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
FString M_GetMacAppSupportPath(const bool create = true);
|
FString M_GetMacAppSupportPath(const bool create = true);
|
||||||
void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
|
void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
|
||||||
|
|
|
@ -21,42 +21,20 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
|
#include "i_specialpaths.h"
|
||||||
|
#include "compat.h"
|
||||||
|
#include "gameconfigfile.h"
|
||||||
|
#include "cmdlib.h"
|
||||||
|
#include "utf8.h"
|
||||||
//
|
//
|
||||||
// Search path management
|
// Search path management
|
||||||
//
|
//
|
||||||
|
|
||||||
|
namespace fs = std::filesystem;
|
||||||
|
|
||||||
#if defined _WIN32
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
static int G_ReadRegistryValue(char const * const SubKey, char const * const Value, char * const Output, DWORD * OutputSize)
|
#ifndef _WIN32
|
||||||
{
|
|
||||||
// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
|
|
||||||
REGSAM const wow64keys[] = { KEY_WOW64_32KEY, KEY_WOW64_64KEY };
|
|
||||||
|
|
||||||
for (auto &wow64key : wow64keys)
|
|
||||||
{
|
|
||||||
HKEY hkey;
|
|
||||||
LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | wow64key, &hkey);
|
|
||||||
|
|
||||||
if (keygood != ERROR_SUCCESS)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
LONG retval = SHGetValueA(hkey, SubKey, Value, NULL, Output, OutputSize);
|
|
||||||
|
|
||||||
RegCloseKey(hkey);
|
|
||||||
|
|
||||||
if (retval == ERROR_SUCCESS)
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
#elif defined (__APPLE__) || defined (__FreeBSD__) || defined(__OpenBSD__) || defined (__linux__)
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
@ -346,14 +324,14 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
|
||||||
|
|
||||||
// Duke Nukem 3D: 20th Anniversary World Tour (Steam)
|
// Duke Nukem 3D: 20th Anniversary World Tour (Steam)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 434050)", "InstallLocation", buf, &bufsize))
|
if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 434050)", "InstallLocation", buf, &bufsize))
|
||||||
{
|
{
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Duke Nukem 3D: Megaton Edition (Steam)
|
// Duke Nukem 3D: Megaton Edition (Steam)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 225140)", "InstallLocation", buf, &bufsize))
|
if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 225140)", "InstallLocation", buf, &bufsize))
|
||||||
{
|
{
|
||||||
char * const suffix = buf + bufsize - 1;
|
char * const suffix = buf + bufsize - 1;
|
||||||
size_t const remaining = sizeof(buf) - bufsize;
|
size_t const remaining = sizeof(buf) - bufsize;
|
||||||
|
@ -370,7 +348,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
|
||||||
|
|
||||||
// Duke Nukem 3D (3D Realms Anthology (Steam) / Kill-A-Ton Collection 2015)
|
// Duke Nukem 3D (3D Realms Anthology (Steam) / Kill-A-Ton Collection 2015)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 359850)", "InstallLocation", buf, &bufsize))
|
if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 359850)", "InstallLocation", buf, &bufsize))
|
||||||
{
|
{
|
||||||
char * const suffix = buf + bufsize - 1;
|
char * const suffix = buf + bufsize - 1;
|
||||||
size_t const remaining = sizeof(buf) - bufsize;
|
size_t const remaining = sizeof(buf) - bufsize;
|
||||||
|
@ -381,25 +359,25 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
|
||||||
|
|
||||||
// Duke Nukem 3D: Atomic Edition (GOG.com)
|
// Duke Nukem 3D: Atomic Edition (GOG.com)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", buf, &bufsize))
|
if (ReadRegistryValue("SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", buf, &bufsize))
|
||||||
{
|
{
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Duke Nukem 3D (3D Realms Anthology)
|
// Duke Nukem 3D (3D Realms Anthology)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue("SOFTWARE\\3DRealms\\Duke Nukem 3D", NULL, buf, &bufsize))
|
if (ReadRegistryValue("SOFTWARE\\3DRealms\\Duke Nukem 3D", NULL, buf, &bufsize))
|
||||||
{
|
{
|
||||||
char * const suffix = buf + bufsize - 1;
|
char * const suffix = buf + bufsize - 1;
|
||||||
size_t const remaining = sizeof(buf) - bufsize;
|
size_t const remaining = sizeof(buf) - bufsize;
|
||||||
|
|
||||||
Bstrncpy(suffix, "/Duke Nukem 3D", remaining);
|
strncpy(suffix, "/Duke Nukem 3D", remaining);
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3D Realms Anthology
|
// 3D Realms Anthology
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue("SOFTWARE\\3DRealms\\Anthology", NULL, buf, &bufsize))
|
if (ReadRegistryValue("SOFTWARE\\3DRealms\\Anthology", NULL, buf, &bufsize))
|
||||||
{
|
{
|
||||||
char * const suffix = buf + bufsize - 1;
|
char * const suffix = buf + bufsize - 1;
|
||||||
size_t const remaining = sizeof(buf) - bufsize;
|
size_t const remaining = sizeof(buf) - bufsize;
|
||||||
|
@ -410,7 +388,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
|
||||||
|
|
||||||
// NAM (Steam)
|
// NAM (Steam)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 329650)", "InstallLocation", buf, &bufsize))
|
if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 329650)", "InstallLocation", buf, &bufsize))
|
||||||
{
|
{
|
||||||
char * const suffix = buf + bufsize - 1;
|
char * const suffix = buf + bufsize - 1;
|
||||||
size_t const remaining = sizeof(buf) - bufsize;
|
size_t const remaining = sizeof(buf) - bufsize;
|
||||||
|
@ -421,7 +399,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
|
||||||
|
|
||||||
// WWII GI (Steam)
|
// WWII GI (Steam)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 376750)", "InstallLocation", buf, &bufsize))
|
if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 376750)", "InstallLocation", buf, &bufsize))
|
||||||
{
|
{
|
||||||
char * const suffix = buf + bufsize - 1;
|
char * const suffix = buf + bufsize - 1;
|
||||||
size_t const remaining = sizeof(buf) - bufsize;
|
size_t const remaining = sizeof(buf) - bufsize;
|
||||||
|
@ -432,35 +410,35 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
|
||||||
|
|
||||||
// Redneck Rampage (GOG.com)
|
// Redneck Rampage (GOG.com)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGREDNECKRAMPAGE", "PATH", buf, &bufsize))
|
if (ReadRegistryValue("SOFTWARE\\GOG.com\\GOGREDNECKRAMPAGE", "PATH", buf, &bufsize))
|
||||||
{
|
{
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Redneck Rampage Rides Again (GOG.com)
|
// Redneck Rampage Rides Again (GOG.com)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGCREDNECKRIDESAGAIN", "PATH", buf, &bufsize))
|
if (ReadRegistryValue("SOFTWARE\\GOG.com\\GOGCREDNECKRIDESAGAIN", "PATH", buf, &bufsize))
|
||||||
{
|
{
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Blood: One Unit Whole Blood (Steam)
|
// Blood: One Unit Whole Blood (Steam)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 299030)", "InstallLocation", buf, &bufsize))
|
if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 299030)", "InstallLocation", buf, &bufsize))
|
||||||
{
|
{
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Blood: One Unit Whole Blood (GOG.com)
|
// Blood: One Unit Whole Blood (GOG.com)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGONEUNITONEBLOOD", "PATH", buf, &bufsize))
|
if (ReadRegistryValue("SOFTWARE\\GOG.com\\GOGONEUNITONEBLOOD", "PATH", buf, &bufsize))
|
||||||
{
|
{
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Blood: Fresh Supply (Steam)
|
// Blood: Fresh Supply (Steam)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (!found && G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 1010750)", "InstallLocation", buf, &bufsize))
|
if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 1010750)", "InstallLocation", buf, &bufsize))
|
||||||
{
|
{
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
strncat(buf, R"(\addons\Cryptic Passage)", 23);
|
strncat(buf, R"(\addons\Cryptic Passage)", 23);
|
||||||
|
@ -469,7 +447,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
|
||||||
|
|
||||||
// Blood: Fresh Supply (GOG.com)
|
// Blood: Fresh Supply (GOG.com)
|
||||||
bufsize = sizeof(buf);
|
bufsize = sizeof(buf);
|
||||||
if (!found && G_ReadRegistryValue(R"(SOFTWARE\Wow6432Node\GOG.com\Games\1374469660)", "path", buf, &bufsize))
|
if (ReadRegistryValue(R"(SOFTWARE\Wow6432Node\GOG.com\Games\1374469660)", "path", buf, &bufsize))
|
||||||
{
|
{
|
||||||
searchpaths.Push(buf);
|
searchpaths.Push(buf);
|
||||||
strncat(buf, R"(\addons\Cryptic Passage)", 23);
|
strncat(buf, R"(\addons\Cryptic Passage)", 23);
|
||||||
|
@ -478,18 +456,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
void AddExpandedPath(TArray<FString> &searchpaths, const char *basepath)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// Windows version
|
// Windows version
|
||||||
|
@ -498,109 +465,29 @@ void AddExpandedPath(TArray<FString> &searchpaths, const char *basepath)
|
||||||
|
|
||||||
void CollectSubdirectories(TArray<FString> &searchpath, const char *dirmatch)
|
void CollectSubdirectories(TArray<FString> &searchpath, const char *dirmatch)
|
||||||
{
|
{
|
||||||
struct _wfinddata_t fileinfo;
|
try
|
||||||
intptr_t handle;
|
|
||||||
FString dirpath;
|
|
||||||
int count = 0;
|
|
||||||
auto wdirmatch = WideString(dirmatch);
|
|
||||||
|
|
||||||
dirpath.Truncate(dirpath.Len()-1); // remove the '*'
|
|
||||||
|
|
||||||
if ((handle = _wfindfirst(wdirmatch, &fileinfo)) == -1)
|
|
||||||
{
|
{
|
||||||
// silently ignore non-existent paths
|
FString dirpath = MakeUTF8(dirmatch); // convert into clean UTF-8
|
||||||
return;
|
dirpath.Truncate(dirpath.Len() - 1); // remove the '*'
|
||||||
}
|
fs::path path = fs::u8path(dirpath.GetChars());
|
||||||
else
|
if (fs::exists(path) && fs::is_directory(path))
|
||||||
{
|
|
||||||
do
|
|
||||||
{
|
{
|
||||||
if (fileinfo.attrib & _A_HIDDEN)
|
for (const auto& entry : fs::directory_iterator(path))
|
||||||
{
|
{
|
||||||
// Skip hidden files and directories. (Prevents SVN bookkeeping
|
if (fs::is_directory(entry.status()))
|
||||||
// info from being included.)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
FString fi = FString(fileinfo.name);
|
|
||||||
if (fileinfo.attrib & _A_SUBDIR)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (fi[0] == '.' &&
|
|
||||||
(fi[1] == '\0' ||
|
|
||||||
(fi[1] == '.' && fi[2] == '\0')))
|
|
||||||
{
|
{
|
||||||
// Do not record . and .. directories.
|
auto filename = entry.path().filename().u8string();
|
||||||
continue;
|
FString newdir = dirpath + filename.c_str();
|
||||||
|
searchpath.Push(newdir);
|
||||||
}
|
}
|
||||||
FString newdir = dirpath + fi;
|
|
||||||
count += AddDirectory(newdir);
|
|
||||||
}
|
}
|
||||||
} while (_wfindnext(handle, &fileinfo) == 0);
|
}
|
||||||
_findclose(handle);
|
|
||||||
}
|
}
|
||||||
return count;
|
catch (fs::filesystem_error &)
|
||||||
}
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// add_dirs
|
|
||||||
// 4.4BSD version
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
void FDirectory::AddDirectory(const char *dirpath)
|
|
||||||
{
|
|
||||||
char *argv [2] = { NULL, NULL };
|
|
||||||
argv[0] = new char[strlen(dirpath)+1];
|
|
||||||
strcpy(argv[0], dirpath);
|
|
||||||
FTS *fts;
|
|
||||||
FTSENT *ent;
|
|
||||||
|
|
||||||
fts = fts_open(argv, FTS_LOGICAL, NULL);
|
|
||||||
if (fts == NULL)
|
|
||||||
{
|
{
|
||||||
return 0;
|
// Just ignore this path if it caused an error.
|
||||||
}
|
}
|
||||||
|
|
||||||
const size_t namepos = strlen(dirpath);
|
|
||||||
FString pathfix;
|
|
||||||
|
|
||||||
while ((ent = fts_read(fts)) != NULL)
|
|
||||||
{
|
|
||||||
if (ent->fts_info != FTS_D)
|
|
||||||
{
|
|
||||||
// We're only interested in getting directories.
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
fts_set(fts, ent, FTS_SKIP);
|
|
||||||
if (ent->fts_name[0] == '.')
|
|
||||||
{
|
|
||||||
// Skip hidden directories. (Prevents SVN bookkeeping
|
|
||||||
// info from being included.)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Some implementations add an extra separator between
|
|
||||||
// root of the hierarchy and entity's path.
|
|
||||||
// It needs to be removed in order to resolve
|
|
||||||
// lumps' relative paths properly.
|
|
||||||
const char* path = ent->fts_path;
|
|
||||||
|
|
||||||
if ('/' == path[namepos])
|
|
||||||
{
|
|
||||||
pathfix = FString(path, namepos);
|
|
||||||
pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1);
|
|
||||||
|
|
||||||
path = pathfix.GetChars();
|
|
||||||
}
|
|
||||||
|
|
||||||
searchpaths.Push(path);
|
|
||||||
}
|
|
||||||
fts_close(fts);
|
|
||||||
delete[] argv[0];
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
@ -612,7 +499,7 @@ void FDirectory::AddDirectory(const char *dirpath)
|
||||||
|
|
||||||
TArray<FString> CollectSearchPaths()
|
TArray<FString> CollectSearchPaths()
|
||||||
{
|
{
|
||||||
TArray<FString> searchpths;
|
TArray<FString> searchpaths;
|
||||||
|
|
||||||
if (GameConfig->SetSection("GameSearch.Directories"))
|
if (GameConfig->SetSection("GameSearch.Directories"))
|
||||||
{
|
{
|
||||||
|
@ -627,31 +514,33 @@ TArray<FString> CollectSearchPaths()
|
||||||
if (nice.Len() > 0)
|
if (nice.Len() > 0)
|
||||||
{
|
{
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
if (isalpha(nice[0] && nice[1] == ':' && nice[2] != '/') continue; // ignore drive relative paths because they are meaningless.
|
if (isalpha(nice[0] && nice[1] == ':' && nice[2] != '/')) continue; // ignore drive relative paths because they are meaningless.
|
||||||
#endif
|
#endif
|
||||||
// A path ending with "/*" means to add all subdirectories.
|
// A path ending with "/*" means to add all subdirectories.
|
||||||
if (nice[nice.Len()-2] == '/' && nice[nice.Len()-1] == '*')
|
if (nice[nice.Len()-2] == '/' && nice[nice.Len()-1] == '*')
|
||||||
{
|
{
|
||||||
AddExpandedPath(searchpaths, nice);
|
CollectSubdirectories(searchpaths, nice);
|
||||||
}
|
}
|
||||||
// Checking Steam via a list entry allows easy removal if not wanted.
|
// Checking Steam via a list entry allows easy removal if not wanted.
|
||||||
else if (nice.CompareNoCase("$STEAM"))
|
else if (nice.CompareNoCase("$STEAM") == 0)
|
||||||
{
|
{
|
||||||
G_AddExternalSearchPaths(searchpaths);
|
G_AddExternalSearchPaths(searchpaths);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mSearchPaths.Push(nice);
|
searchpaths.Push(nice);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Unify and remove trailing slashes
|
// Unify and remove trailing slashes
|
||||||
for (auto &str : mSearchPaths)
|
for (auto &str : searchpaths)
|
||||||
{
|
{
|
||||||
str.Substitute("\\", "/");
|
str.Substitute("\\", "/");
|
||||||
|
str.Substitute("//", "/"); // Double slashes can happen when constructing paths so just get rid of them here.
|
||||||
if (str.Back() == '/') str.Truncate(str.Len() - 1);
|
if (str.Back() == '/') str.Truncate(str.Len() - 1);
|
||||||
}
|
}
|
||||||
|
return searchpaths;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,4 @@
|
||||||
cmake_minimum_required( VERSION 2.8.7 )
|
cmake_minimum_required( VERSION 3.1.0 )
|
||||||
|
|
||||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
|
||||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||||
|
|
|
@ -36,6 +36,7 @@
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <lmcons.h>
|
#include <lmcons.h>
|
||||||
#include <shlobj.h>
|
#include <shlobj.h>
|
||||||
|
#include <Shlwapi.h>
|
||||||
|
|
||||||
#include "i_specialpaths.h"
|
#include "i_specialpaths.h"
|
||||||
#include "printf.h"
|
#include "printf.h"
|
||||||
|
@ -334,3 +335,35 @@ FString M_GetDocumentsPath()
|
||||||
}
|
}
|
||||||
return path;
|
return path;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// ReadRegistryValue Windows
|
||||||
|
//
|
||||||
|
// Reads a value from the registry
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
|
||||||
|
int ReadRegistryValue(char const* const SubKey, char const* const Value, char* const Output, unsigned long* OutputSize)
|
||||||
|
{
|
||||||
|
// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
|
||||||
|
REGSAM const wow64keys[] = { KEY_WOW64_32KEY, KEY_WOW64_64KEY };
|
||||||
|
|
||||||
|
for (auto& wow64key : wow64keys)
|
||||||
|
{
|
||||||
|
HKEY hkey;
|
||||||
|
LONG keygood = RegOpenKeyExA(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | wow64key, &hkey);
|
||||||
|
|
||||||
|
if (keygood != ERROR_SUCCESS)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
LONG retval = SHGetValueA(hkey, SubKey, Value, NULL, Output, OutputSize);
|
||||||
|
|
||||||
|
RegCloseKey(hkey);
|
||||||
|
|
||||||
|
if (retval == ERROR_SUCCESS)
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
|
@ -1,8 +1,4 @@
|
||||||
cmake_minimum_required( VERSION 2.8.7 )
|
cmake_minimum_required( VERSION 3.1.0 )
|
||||||
|
|
||||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
|
||||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||||
|
|
|
@ -1,8 +1,4 @@
|
||||||
cmake_minimum_required( VERSION 2.8.7 )
|
cmake_minimum_required( VERSION 3.1.0 )
|
||||||
|
|
||||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
|
||||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||||
|
|
Loading…
Reference in a new issue