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Fix calling glEnable() without checking for the rendering mode in the tile
selector. This could lead to a crash when OpenGL wasn't initialized before. git-svn-id: https://svn.eduke32.com/eduke32@2117 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 4 deletions
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@ -4202,12 +4202,16 @@ static int32_t DrawTiles(int32_t iTopLeft, int32_t iSelected, int32_t nXTiles, i
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int32_t runi=0, usehitile;
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int32_t runi=0, usehitile;
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static uint8_t loadedhitile[(MAXTILES+7)>>3];
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static uint8_t loadedhitile[(MAXTILES+7)>>3];
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setpolymost2dview();
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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bglEnable(GL_TEXTURE_2D);
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setpolymost2dview();
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if (rendmode >= 3 && g_lazy_tileselector)
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if (rendmode >= 3)
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bglDrawBuffer(GL_FRONT_AND_BACK);
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{
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bglEnable(GL_TEXTURE_2D);
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if (g_lazy_tileselector)
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bglDrawBuffer(GL_FRONT_AND_BACK);
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}
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#endif
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#endif
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clearview(0);
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clearview(0);
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