diff --git a/source/rr/src/screens.cpp b/source/rr/src/screens.cpp index 87bbf83ba..1cb208e5e 100644 --- a/source/rr/src/screens.cpp +++ b/source/rr/src/screens.cpp @@ -753,7 +753,6 @@ FString GameInterface::statFPS() GameStats GameInterface::getStats() { - GameStats stats; DukePlayer_t* p = g_player[myconnectindex].ps; return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC }; } diff --git a/source/sw/src/border.cpp b/source/sw/src/border.cpp index 5f042d291..33398e44b 100644 --- a/source/sw/src/border.cpp +++ b/source/sw/src/border.cpp @@ -24,9 +24,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" -// Added improved crosshair accuracy -// Added UsingMenus for fragbar -// #include "build.h" diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index 2c0ee37fe..fde75d0b1 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -105,13 +105,6 @@ signed char MNU_InputString(char*, short); SWBOOL IsCommand(const char* str); SWBOOL MNU_StartNetGame(void); -#ifdef _WIN32 -# include "winbits.h" -#endif - -const char* AppProperName = "VoidSW"; -const char* AppTechnicalName = "voidsw"; - #if DEBUG #define BETA 0 @@ -4072,9 +4065,6 @@ void getinput(SW_PACKET *loc) int32_t keymove; constexpr int const analogExtent = 32767; // KEEPINSYNC sdlayer.cpp - svel -= info.dx * keyMove / analogExtent; - vel -= info.dz * keyMove / analogExtent; - if (running) { if (pp->sop_control) @@ -4110,12 +4100,12 @@ void getinput(SW_PACKET *loc) angvel += info.dyaw * (turnamount << 1) / analogExtent; } - if (aimMode) + if (true)//aimMode) aimvel = -info.mousey / 64; else vel = -(info.mousey >> 6); - if (!in_mouseflip) + if (in_mouseflip) aimvel = -aimvel; aimvel -= info.dpitch * turnamount / analogExtent;