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Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl().
git-svn-id: https://svn.eduke32.com/eduke32@3263 1a8010ca-5511-0410-912e-c29ae57300e0
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10ae7e342c
commit
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4 changed files with 32 additions and 54 deletions
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@ -41,6 +41,7 @@ extern char offscreenrendering;
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extern void (*baselayer_onvideomodechange)(int32_t);
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#ifdef USE_OPENGL
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void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f);
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extern int32_t osdcmd_glinfo(const osdfuncparm_t *parm);
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struct glinfo_t {
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@ -127,6 +127,35 @@ void readjoybstatus(int32_t *b)
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}
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#ifdef USE_OPENGL
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void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
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{
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bglMatrixMode(GL_PROJECTION);
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bglPushMatrix();
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bglLoadIdentity();
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bglMatrixMode(GL_MODELVIEW);
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bglPushMatrix();
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bglLoadIdentity();
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bglDisable(GL_DEPTH_TEST);
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bglDisable(GL_ALPHA_TEST);
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bglDisable(GL_TEXTURE_2D);
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bglEnable(GL_BLEND);
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bglColor4ub(r, g, b, f);
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bglBegin(GL_TRIANGLES);
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bglVertex2f(-2.5f, 1.f);
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bglVertex2f(2.5f, 1.f);
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bglVertex2f(.0f, -2.5f);
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bglEnd();
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bglDisable(GL_BLEND);
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bglPopMatrix();
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bglMatrixMode(GL_PROJECTION);
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bglPopMatrix();
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}
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struct glinfo_t glinfo =
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{
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"Unknown", // vendor
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@ -1728,33 +1728,7 @@ void showframe(int32_t w)
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if (bpp > 8)
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{
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if (palfadedelta)
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{
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bglMatrixMode(GL_PROJECTION);
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bglPushMatrix();
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bglLoadIdentity();
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bglMatrixMode(GL_MODELVIEW);
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bglPushMatrix();
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bglLoadIdentity();
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bglDisable(GL_DEPTH_TEST);
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bglDisable(GL_ALPHA_TEST);
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bglDisable(GL_TEXTURE_2D);
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bglEnable(GL_BLEND);
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bglColor4ub(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
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bglBegin(GL_TRIANGLES);
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bglVertex2f(-2.5f, 1.f);
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bglVertex2f(2.5f, 1.f);
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bglVertex2f(.0f, -2.5f);
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bglEnd();
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bglDisable(GL_BLEND);
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bglPopMatrix();
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bglMatrixMode(GL_PROJECTION);
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bglPopMatrix();
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}
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fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
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# if SDL_MAJOR_VERSION==1
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SDL_GL_SwapBuffers();
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@ -1950,33 +1950,7 @@ void showframe(int32_t w)
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if (bpp > 8)
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{
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if (palfadedelta)
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{
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bglMatrixMode(GL_PROJECTION);
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bglPushMatrix();
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bglLoadIdentity();
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bglMatrixMode(GL_MODELVIEW);
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bglPushMatrix();
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bglLoadIdentity();
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bglDisable(GL_DEPTH_TEST);
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bglDisable(GL_ALPHA_TEST);
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bglDisable(GL_TEXTURE_2D);
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bglEnable(GL_BLEND);
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bglColor4ub(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
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bglBegin(GL_TRIANGLES);
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bglVertex2f(-2.5f, 1.f);
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bglVertex2f(2.5f, 1.f);
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bglVertex2f(.0f, -2.5f);
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bglEnd();
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bglDisable(GL_BLEND);
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bglPopMatrix();
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bglMatrixMode(GL_PROJECTION);
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bglPopMatrix();
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}
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fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
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bwglSwapBuffers(hDC);
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return;
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