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Make setinput work better in EVENT_PROCESSINPUT
git-svn-id: https://svn.eduke32.com/eduke32@6443 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 3 deletions
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@ -4549,14 +4549,15 @@ void P_ProcessInput(int playerNum)
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if (g_player[playerNum].playerquitflag == 0)
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return;
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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spritetype *const pSprite = &sprite[pPlayer->i];
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uint32_t playerBits = g_player[playerNum].inputBits->bits;
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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spritetype *const pSprite = &sprite[pPlayer->i];
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++pPlayer->player_par;
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VM_OnEvent(EVENT_PROCESSINPUT, pPlayer->i, playerNum);
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uint32_t playerBits = g_player[playerNum].inputBits->bits;
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if (pPlayer->cheat_phase > 0)
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playerBits = 0;
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