- thinning out some garbage.

This commit is contained in:
Christoph Oelckers 2020-08-16 16:57:42 +02:00
parent a8b0839592
commit ab7774c6d7
8 changed files with 7 additions and 334 deletions

View File

@ -67,7 +67,6 @@ SWBOOL DrawScreen;
extern short f_c; extern short f_c;
extern short HelpPage; extern short HelpPage;
extern short HelpPagePic[];
extern ParentalStruct aVoxelArray[MAXTILES]; extern ParentalStruct aVoxelArray[MAXTILES];
int ConnectCopySprite(uspritetype const * tsp); int ConnectCopySprite(uspritetype const * tsp);

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@ -113,16 +113,10 @@ SWBOOL ReloadPrompt = FALSE;
SWBOOL NewGame = TRUE; SWBOOL NewGame = TRUE;
SWBOOL InMenuLevel = FALSE; SWBOOL InMenuLevel = FALSE;
SWBOOL LoadGameOutsideMoveLoop = FALSE; SWBOOL LoadGameOutsideMoveLoop = FALSE;
SWBOOL LoadGameFromDemo = FALSE;
extern SWBOOL NetBroadcastMode, NetModeOverride;
//Miscellaneous variables //Miscellaneous variables
char MessageInputString[256];
char MessageOutputString[256];
SWBOOL ConInputMode = FALSE;
SWBOOL FinishedLevel = FALSE; SWBOOL FinishedLevel = FALSE;
SWBOOL PanelUpdateMode = TRUE; SWBOOL PanelUpdateMode = TRUE;
short HelpPage = 0; short HelpPage = 0;
short HelpPagePic[] = { 5115, 5116, 5117 };
SWBOOL InputMode = FALSE; SWBOOL InputMode = FALSE;
SWBOOL MessageInput = FALSE; SWBOOL MessageInput = FALSE;
short screenpeek = 0; short screenpeek = 0;
@ -167,13 +161,7 @@ SWBOOL SlowMode = FALSE;
SWBOOL FrameAdvanceTics = 3; SWBOOL FrameAdvanceTics = 3;
SWBOOL ScrollMode2D = FALSE; SWBOOL ScrollMode2D = FALSE;
SWBOOL DebugSO = FALSE;
SWBOOL DebugPanel = FALSE;
SWBOOL DebugSector = FALSE;
SWBOOL DebugActor = FALSE;
SWBOOL DebugAnim = FALSE;
SWBOOL DebugOperate = FALSE; SWBOOL DebugOperate = FALSE;
SWBOOL DebugActorFreeze = FALSE;
void LoadingLevelScreen(void); void LoadingLevelScreen(void);
uint8_t FakeMultiNumPlayers; uint8_t FakeMultiNumPlayers;
@ -212,7 +200,6 @@ int krandcount;
/// L O C A L P R O T O T Y P E S ///////////////////////////////////////////////////////// /// L O C A L P R O T O T Y P E S /////////////////////////////////////////////////////////
void BOT_DeleteAllBots(void); void BOT_DeleteAllBots(void);
void BotPlayerInsert(PLAYERp pp);
void SybexScreen(void); void SybexScreen(void);
void MenuLevel(void); void MenuLevel(void);
void StatScreen(PLAYERp mpp); void StatScreen(PLAYERp mpp);
@ -687,10 +674,7 @@ void NewLevel(void)
StatScreen(&Player[myconnectindex]); StatScreen(&Player[myconnectindex]);
if (LoadGameFromDemo) TerminateLevel();
LoadGameFromDemo = FALSE;
else
TerminateLevel();
InGame = FALSE; InGame = FALSE;
@ -916,22 +900,6 @@ void _Assert(const char *expr, const char *strFile, unsigned uLine)
I_FatalError("Assertion failed: %s %s, line %u", expr, strFile, uLine); I_FatalError("Assertion failed: %s %s, line %u", expr, strFile, uLine);
} }
void dsprintf(char *str, const char *format, ...)
{
va_list arglist;
va_start(arglist, format);
vsprintf(str, format, arglist);
va_end(arglist);
}
void dsprintf_null(char *str, const char *format, ...)
{
va_list arglist;
}
void getinput(SW_PACKET *, SWBOOL); void getinput(SW_PACKET *, SWBOOL);
void MoveLoop(void) void MoveLoop(void)
@ -1104,37 +1072,6 @@ void RunLevel(void)
ready2send = 0; ready2send = 0;
} }
#if 0
Map -> User Map Name
Auto -> Auto Start Game
Rules -> 0=WangBang 1=WangBang (No Respawn) 2=CoOperative
Level -> 0 to 24(?)
Enemy -> 0=None 1=Easy 2=Norm 3=Hard 4=Insane
Markers -> 0=Off 1=On
Team -> 0=Off 1=On
HurtTeam -> 0=Off 1=On
KillLimit -> 0=Infinite 1=10 2=20 3=30 4=40 5=50 6=60 7=70 8=80 9=90 10=100
TimeLimit -> 0=Infinite 1=3 2=5 3=10 4=20 5=30 6=45 7=60
Color -> 0=Brown 1=Purple 2=Red 3=Yellow 4=Olive 5=Green
Nuke -> 0=Off 1=On
Example Command Line :
sw -map testmap.map -autonet 0,0,1,1,1,0,3,2,1,1 -f4 -name 1234567890 -net 12345678
commit -map grenade -autonet 0,0,1,1,1,0,3,2,1,1 -name frank
#endif
char isShareware = FALSE;
int DetectShareware(void)
{
return (isShareware = !!(g_gameType & GAMEFLAG_SHAREWARE));
}
void CommandLineHelp(char const * const * argv)
{
}
static const char* actions[] = { static const char* actions[] = {
"Move_Forward", "Move_Forward",
"Move_Backward", "Move_Backward",
@ -1186,12 +1123,6 @@ int32_t GameInterface::app_main()
gs = gs_defaults; gs = gs_defaults;
if (!DetectShareware())
{
if (SW_SHAREWARE) Printf("Detected shareware GRP\n");
else Printf("Detected registered GRP\n");
}
for (i = 0; i < MAX_SW_PLAYERS; i++) for (i = 0; i < MAX_SW_PLAYERS; i++)
INITLIST(&Player[i].PanelSpriteList); INITLIST(&Player[i].PanelSpriteList);
@ -1214,100 +1145,6 @@ int32_t GameInterface::app_main()
return 0; return 0;
} }
void ManualPlayerInsert(PLAYERp pp)
{
PLAYERp npp = Player + numplayers;
if (numplayers < MAX_SW_PLAYERS)
{
connectpoint2[numplayers - 1] = numplayers;
connectpoint2[numplayers] = -1;
npp->posx = pp->posx;
npp->posy = pp->posy;
npp->posz = pp->posz;
npp->q16ang = pp->q16ang;
npp->cursectnum = pp->cursectnum;
myconnectindex = numplayers;
screenpeek = numplayers;
sprintf(Player[myconnectindex].PlayerName,"PLAYER %d",myconnectindex+1);
Player[numplayers].movefifoend = Player[0].movefifoend;
// If IsAI = TRUE, new player will be a bot
Player[myconnectindex].IsAI = FALSE;
numplayers++;
}
}
void BotPlayerInsert(PLAYERp pp)
{
PLAYERp npp = Player + numplayers;
if (numplayers < MAX_SW_PLAYERS)
{
connectpoint2[numplayers - 1] = numplayers;
connectpoint2[numplayers] = -1;
npp->posx = pp->posx;
npp->posy = pp->posy;
npp->posz = pp->posz-Z(100);
npp->q16ang = pp->q16ang;
npp->cursectnum = pp->cursectnum;
//myconnectindex = numplayers;
//screenpeek = numplayers;
sprintf(Player[numplayers].PlayerName,"BOT %d",numplayers+1);
Player[numplayers].movefifoend = Player[0].movefifoend;
// If IsAI = TRUE, new player will be a bot
Player[numplayers].IsAI = TRUE;
numplayers++;
}
}
void
ManualPlayerDelete(void)
{
short i, nexti;
USERp u;
PLAYERp pp;
if (numplayers > 1)
{
numplayers--;
connectpoint2[numplayers - 1] = -1;
pp = Player + numplayers;
KillSprite(pp->PlayerSprite);
pp->PlayerSprite = -1;
// Make sure enemys "forget" about deleted player
TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], i, nexti)
{
u = User[i];
if (u->tgt_sp == pp->SpriteP)
u->tgt_sp = Player[0].SpriteP;
}
if (myconnectindex >= numplayers)
myconnectindex = 0;
if (screenpeek >= numplayers)
screenpeek = 0;
}
}
char WangBangMacro[10][64]; char WangBangMacro[10][64];
#define MAP_WHITE_SECTOR (LT_GREY + 2) #define MAP_WHITE_SECTOR (LT_GREY + 2)

View File

@ -100,8 +100,7 @@ enum
}; };
//#define SW_SHAREWARE 1 // This determines whether game is shareware compile or not! //#define SW_SHAREWARE 1 // This determines whether game is shareware compile or not!
extern char isShareware; #define SW_SHAREWARE (!!(g_gameType & GAMEFLAG_SHAREWARE))
#define SW_SHAREWARE (isShareware)
// Turn warning off for unreferenced variables. // Turn warning off for unreferenced variables.
// I really should fix them at some point // I really should fix them at some point
@ -121,9 +120,6 @@ void _Assert(const char *expr, const char *strFile, unsigned uLine);
#define MONO_PRINT(str) #define MONO_PRINT(str)
void dsprintf_null(char *str, const char *format, ...);
#define DSPRINTF dsprintf_null
//#define DSPRINTF()
#define HEAP_CHECK() #define HEAP_CHECK()
#define RANDOM_DEBUG 0 #define RANDOM_DEBUG 0
@ -174,10 +170,7 @@ y++
////////////////////////////////////////////////////// //////////////////////////////////////////////////////
extern SWBOOL MenuInputMode; extern SWBOOL MenuInputMode;
extern SWBOOL ConInputMode;
extern SWBOOL InputMode; extern SWBOOL InputMode;
extern char MessageInputString[256];
extern char MessageOutputString[256];
// //
// Defines // Defines
@ -859,7 +852,7 @@ extern void (*InitWeapon[MAX_WEAPONS]) (PLAYERp);
#define MAX_SW_PLAYERS_SW (4) #define MAX_SW_PLAYERS_SW (4)
#define MAX_SW_PLAYERS_REG (8) #define MAX_SW_PLAYERS_REG (8)
#define MAX_SW_PLAYERS (isShareware ? MAX_SW_PLAYERS_SW : MAX_SW_PLAYERS_REG) #define MAX_SW_PLAYERS (SW_SHAREWARE ? MAX_SW_PLAYERS_SW : MAX_SW_PLAYERS_REG)
extern int ThemeTrack[6]; // w extern int ThemeTrack[6]; // w
extern FString ThemeSongs[6]; // extern FString ThemeSongs[6]; //
@ -2244,7 +2237,6 @@ void TerminateLevel(void); // game.c
void drawoverheadmap(int cposx,int cposy,int czoom,short cang); // game.c void drawoverheadmap(int cposx,int cposy,int czoom,short cang); // game.c
void DrawMenuLevelScreen(void); // game.c void DrawMenuLevelScreen(void); // game.c
void DebugWriteString(char *string); // game.c void DebugWriteString(char *string); // game.c
void ManualPlayerInsert(PLAYERp pp); // game.c
void getsyncstat(void); // sync.c void getsyncstat(void); // sync.c
void SyncStatMessage(void); // sync.c void SyncStatMessage(void); // sync.c

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@ -104,11 +104,6 @@ int save_totalclock;
// must start out as 0 // must start out as 0
SWBOOL NetBroadcastMode = TRUE;
SWBOOL NetModeOverride = FALSE;
void void
ResumeGame(void) ResumeGame(void)
{ {
@ -139,94 +134,6 @@ waitforeverybody(void)
} }
SWBOOL MyCommPlayerQuit(void)
{
PLAYERp pp;
short i;
short prev_player = 0;
short found = FALSE;
short quit_player_index = 0;
TRAVERSE_CONNECT(i)
{
if (TEST_SYNC_KEY(Player + i, SK_QUIT_GAME))
{
if (!NetBroadcastMode && i == connecthead)
{
// If it's the master, it should first send quit message to the slaves.
// Each slave should automatically quit after receiving the message.
if (i == myconnectindex)
continue;
QuitFlag = TRUE;
ready2send = 0;
return TRUE;
}
found = TRUE;
quit_player_index = i;
if (i != myconnectindex)
{
sprintf(ds,"%s has quit the game.",Player[i].PlayerName);
Printf(PRINT_NOTIFY | PRINT_TEAMCHAT, "%s\n", ds);
}
}
}
if (found)
{
TRAVERSE_CONNECT(i)
{
pp = Player + i;
if (i == quit_player_index)
{
PLAYERp qpp = Player + quit_player_index;
SET(qpp->SpriteP->cstat, CSTAT_SPRITE_INVISIBLE);
RESET(qpp->SpriteP->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN|CSTAT_SPRITE_BLOCK_MISSILE);
InitBloodSpray(qpp->PlayerSprite,TRUE,-2);
InitBloodSpray(qpp->PlayerSprite,FALSE,-2);
qpp->SpriteP->ang = NORM_ANGLE(qpp->SpriteP->ang + 1024);
InitBloodSpray(qpp->PlayerSprite,FALSE,-1);
InitBloodSpray(qpp->PlayerSprite,TRUE,-1);
}
// have to reorder the connect list
if (!TEST_SYNC_KEY(pp, SK_QUIT_GAME))
{
prev_player = i;
continue;
}
// if I get my own messages get out to DOS QUICKLY!!!
if (i == myconnectindex)
{
QuitFlag = TRUE;
ready2send = 0;
return TRUE;
}
// for COOP mode
if (screenpeek == i)
{
screenpeek = connectpoint2[i];
if (screenpeek < 0)
screenpeek = connecthead;
}
if (i == connecthead)
connecthead = connectpoint2[connecthead];
else
connectpoint2[prev_player] = connectpoint2[i];
numplayers--;
CommPlayers--;
}
}
return FALSE;
}
void void
InitNetVars(void) InitNetVars(void)

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@ -7091,14 +7091,11 @@ void
UpdatePanel(void) UpdatePanel(void)
{ {
short pnum; short pnum;
extern SWBOOL DebugPanel,PanelUpdateMode; extern SWBOOL PanelUpdateMode;
if (!PanelUpdateMode) if (!PanelUpdateMode)
return; return;
if (DebugPanel)
return;
TRAVERSE_CONNECT(pnum) TRAVERSE_CONNECT(pnum)
{ {
if (dimensionmode != 2 && pnum == screenpeek) if (dimensionmode != 2 && pnum == screenpeek)
@ -7110,14 +7107,11 @@ void
PreUpdatePanel(void) PreUpdatePanel(void)
{ {
short pnum; short pnum;
extern SWBOOL DebugPanel,PanelUpdateMode; extern SWBOOL PanelUpdateMode;
if (!PanelUpdateMode) if (!PanelUpdateMode)
return; return;
if (DebugPanel)
return;
DrawBeforeView = TRUE; DrawBeforeView = TRUE;
//if (DrawBeforeView) //if (DrawBeforeView)

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@ -61,7 +61,6 @@ BEGIN_SW_NS
void pSpriteControl(PLAYERp pp); void pSpriteControl(PLAYERp pp);
int WeaponOperate(PLAYERp pp); int WeaponOperate(PLAYERp pp);
SWBOOL MyCommPlayerQuit(void);
SECTOR_OBJECTp PlayerOnObject(short sectnum_match); SECTOR_OBJECTp PlayerOnObject(short sectnum_match);
void PlayerRemoteReset(PLAYERp pp, short sectnum); void PlayerRemoteReset(PLAYERp pp, short sectnum);
void KillAllPanelInv(PLAYERp pp); void KillAllPanelInv(PLAYERp pp);
@ -7626,12 +7625,6 @@ void PauseMultiPlay(void)
void void
domovethings(void) domovethings(void)
{ {
extern SWBOOL DebugAnim;
#if DEBUG
extern SWBOOL DebugPanel;
#endif
extern SWBOOL DebugSector;
extern SWBOOL DebugActorFreeze;
extern int PlayClock; extern int PlayClock;
short i, pnum; short i, pnum;
@ -7648,9 +7641,6 @@ domovethings(void)
} }
movefifoplc++; movefifoplc++;
if (MyCommPlayerQuit())
return;
#if SYNC_TEST #if SYNC_TEST
if (/* CTW REMOVED !gTenActivated ||*/ !(movefifoplc & 0x3f)) if (/* CTW REMOVED !gTenActivated ||*/ !(movefifoplc & 0x3f))
getsyncstat(); getsyncstat();
@ -7689,13 +7679,10 @@ domovethings(void)
PlayClock += synctics; PlayClock += synctics;
if (!DebugAnim) DoAnim(synctics);
if (!DebugActorFreeze)
DoAnim(synctics);
// should pass pnum and use syncbits // should pass pnum and use syncbits
if (!DebugSector) DoSector();
DoSector();
ProcessVisOn(); ProcessVisOn();
if (MoveSkip4 == 0) if (MoveSkip4 == 0)

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@ -3269,38 +3269,11 @@ DoSector(void)
{ {
SECTOR_OBJECTp sop; SECTOR_OBJECTp sop;
SWBOOL riding; SWBOOL riding;
extern SWBOOL DebugActorFreeze;
int sync_flag; int sync_flag;
short pnum; short pnum;
int min_dist,dist,a,b,c; int min_dist,dist,a,b,c;
PLAYERp pp; PLAYERp pp;
if (DebugActorFreeze)
return;
#if 0
MoveSectorObjects(synctics);
#endif
#if 0
if (MoveSkip2 == 0)
MoveSectorObjects(synctics * 2);
#endif
#if 0
TRAVERSE_CONNECT(pnum)
{
pp = Player + pnum;
pp->sop_riding = NULL;
}
for (sop = SectorObject; sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++)
{
if (MoveSkip2 == 0)
MoveSectorObjects(sop, synctics * 2);
}
#endif
#if 1 #if 1
for (sop = SectorObject; sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++) for (sop = SectorObject; sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++)
{ {

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@ -142,7 +142,6 @@ STATE s_DebrisStarFish[] =
{426, 100, DoActorDebris, &s_DebrisStarFish[0]}, {426, 100, DoActorDebris, &s_DebrisStarFish[0]},
}; };
extern SWBOOL DebugActor;
extern int score; extern int score;
ANIMATOR DoGet, DoKey, DoSpriteFade; ANIMATOR DoGet, DoKey, DoSpriteFade;
@ -1065,17 +1064,6 @@ ActorTestSpawn(SPRITEp sp)
return FALSE; return FALSE;
} }
#if 1
if (DebugActor)
return FALSE;
#else
if (DebugActor && !TEST(sp->extra, SPRX_BLOCK))
{
RESET(sp->extra, SPRX_BLOCK); //reset so it can be used elsewhere
return FALSE;
}
#endif
// Skill ranges from -1 (No Monsters) to 3 // Skill ranges from -1 (No Monsters) to 3
if (TEST(sp->extra, SPRX_SKILL) > Skill) if (TEST(sp->extra, SPRX_SKILL) > Skill)
{ {
@ -6711,12 +6699,8 @@ SpriteControl(void)
short pnum, CloseToPlayer; short pnum, CloseToPlayer;
PLAYERp pp; PLAYERp pp;
int tx, ty, tmin, dist; int tx, ty, tmin, dist;
extern SWBOOL DebugActorFreeze;
short StateTics; short StateTics;
if (DebugActorFreeze)
return;
TRAVERSE_SPRITE_STAT(headspritestat[STAT_MISC], i, nexti) TRAVERSE_SPRITE_STAT(headspritestat[STAT_MISC], i, nexti)
{ {
#if INLINE_STATE #if INLINE_STATE