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git-svn-id: https://svn.eduke32.com/eduke32@1191 1a8010ca-5511-0410-912e-c29ae57300e0
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a8451444ef
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4 changed files with 20 additions and 11 deletions
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@ -1612,6 +1612,21 @@ void overheadeditor(void)
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clear2dscreen();
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for (i=0;i<(MAXSECTORS>>3);i++)
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show2dsector[i] = 255;
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for (i=0;i<(MAXWALLS>>3);i++)
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show2dwall[i] = 255;
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for (i=0;i<(MAXSPRITES>>3);i++)
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show2dsprite[i] = 255;
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setview(0,0,xdim-1,ydim16-1);
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i = yxaspect;
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yxaspect = 65536;
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j = ydim;
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ydim = ydim16;
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drawmapview(posx, posy, zoom, 1536);
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yxaspect = i;
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ydim = j;
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draw2dgrid(posx,posy,ang,zoom,grid);
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ExtPreCheckKeys();
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@ -4176,7 +4176,7 @@ static void fillpolygon(int npoints)
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intptr_t p;
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#if defined POLYMOST && defined USE_OPENGL
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if (rendmode >= 3) { polymost_fillpolygon(npoints); return; }
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if (rendmode >= 3 && qsetmode == 200) { polymost_fillpolygon(npoints); return; }
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#endif
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miny = 0x7fffffff; maxy = 0x80000000;
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@ -8700,7 +8700,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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{
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int i = 0;
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int radius, xp1, yp1;
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char col;
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int col;
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if (qsetmode == 200) //In 3D mode
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{
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@ -8792,7 +8792,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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if (i+16384 == pointhighlight)
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if (totalclock & 32) col += (2<<2);
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drawlinepat = 0xf0f0f0f0;
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drawcircle16(halfxdim16+xp1, midydim16+yp1, radius, editorcolors[col]);
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drawcircle16(halfxdim16+xp1, midydim16+yp1, radius, editorcolors[(int)col]);
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drawlinepat = 0xffffffff;
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// radius = mulscale15(sprite[i].hitag,zoom);
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// drawcircle16(halfxdim16+xp1, midydim16+yp1, radius, col);
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@ -337,10 +337,6 @@ void A_Fall(int iActor)
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{
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if (sector[s->sectnum].lotag == 2 && s->zvel > 3122)
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s->zvel = 3144;
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/* if (s->zvel < 6144)
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s->zvel += c;
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else s->zvel = 6144;
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s->z += s->zvel; */
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s->z += s->zvel = min(6144, s->zvel+c);
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}
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if (s->z >= ActorExtra[iActor].floorz-(FOURSLEIGHT))
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@ -1102,10 +1098,8 @@ static int X_DoExecute(void)
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{
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default:
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// fix for flying/jumping monsters getting stuck in water
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if (g_sp->statnum != MAXSTATUS && actorscrptr[g_sp->picnum] &&
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(g_sp->hitag & jumptoplayer ||
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(moveptr >= g_scriptPtr && moveptr <= (g_scriptPtr+g_scriptSize) && *(moveptr+1)))
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)
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if (g_sp->hitag & jumptoplayer || (actorscrptr[g_sp->picnum] &&
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moveptr >= &script[0] && moveptr <= (&script[0]+g_scriptSize) && *(moveptr+1)))
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{
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// OSD_Printf("%d\n",*(moveptr+1));
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break;
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