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Implement tint in gl modes
# Conflicts: # source/build/include/palette.h # source/build/src/palette.cpp # source/build/src/sdlayer.cpp # source/build/src/sdlayer12.cpp # source/build/src/winlayer.cpp
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1 changed files with 18 additions and 0 deletions
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@ -391,6 +391,9 @@ void FixPalette()
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nPalDelay = 5;
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_CLASSIC)
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#endif
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for (int i = 0; i < 256; i++)
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{
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short nVal;
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@ -438,6 +441,7 @@ void FixPalette()
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nPalDiff -= 20;
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gtint -= 20;
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rtint -= 20;
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btint -= 20;
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if (gtint < 0) {
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gtint = 0;
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@ -447,10 +451,18 @@ void FixPalette()
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rtint = 0;
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}
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if (btint < 0) {
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btint = 0;
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}
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if (nPalDiff < 0) {
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nPalDiff = 0;
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}
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#ifdef USE_OPENGL
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if (videoGetRenderMode() >= REND_POLYMOST) videoTintBlood(rtint, gtint, btint);
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else
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#endif
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videoUpdatePalette(0, 256);
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}
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@ -515,6 +527,8 @@ void TintPalette(int r, int g, int b)
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rtint += r;
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btint += b;
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// do not modify r, g or b variables from this point on
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b2 = b;
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int nVal;
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@ -533,6 +547,10 @@ void TintPalette(int r, int g, int b)
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nPalDiff += nVal;
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#ifdef USE_OPENGL
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if (videoGetRenderMode() >= REND_POLYMOST) videoTintBlood(rtint, gtint, btint);
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else
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#endif
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for (int i = 0; i < 256; i++)
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{
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pPal->r += r;
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