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Fix USE_OPENGL=0 builds
git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
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0baced1d6c
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5 changed files with 13 additions and 6 deletions
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@ -26,6 +26,7 @@ extern int32_t g_maskDrawMode;
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extern char quitevent, appactive;
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extern char quitevent, appactive;
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extern char modechange;
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extern char modechange;
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extern char nogl;
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extern int32_t vsync;
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extern int32_t vsync;
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extern int32_t r_borderless;
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extern int32_t r_borderless;
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@ -1364,6 +1364,8 @@ enum cutsceneflags {
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CUTSCENE_TEXTUREFILTER = 4,
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CUTSCENE_TEXTUREFILTER = 4,
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};
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};
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extern int32_t benchmarkScreenshot;
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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extern int32_t glanisotropy;
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extern int32_t glanisotropy;
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extern int32_t gltexfiltermode;
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extern int32_t gltexfiltermode;
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@ -1380,8 +1382,6 @@ extern int32_t gltexmaxsize;
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void gltexapplyprops (void);
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void gltexapplyprops (void);
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void texcache_invalidate(void);
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void texcache_invalidate(void);
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extern int32_t benchmarkScreenshot;
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# ifdef USE_GLEXT
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# ifdef USE_GLEXT
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extern int32_t r_detailmapping;
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extern int32_t r_detailmapping;
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extern int32_t r_glowmapping;
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extern int32_t r_glowmapping;
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@ -1455,8 +1455,9 @@ static FORCE_INLINE int32_t md_tilehasmodel(int32_t const tilenume, int32_t cons
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}
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}
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#endif // defined USE_OPENGL
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#endif // defined USE_OPENGL
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static FORCE_INLINE bool tilehasmodelorvoxel(int const tilenume, int const pal)
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static FORCE_INLINE bool tilehasmodelorvoxel(int const tilenume, int pal)
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{
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{
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UNREFERENCED_PARAMETER(pal);
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return
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return
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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(videoGetRenderMode() >= REND_POLYMOST && mdinited && usemodels && tile2model[Ptile2tile(tilenume, pal)].modelid != -1) ||
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(videoGetRenderMode() >= REND_POLYMOST && mdinited && usemodels && tile2model[Ptile2tile(tilenume, pal)].modelid != -1) ||
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@ -8812,6 +8812,7 @@ void renderDrawMasks(void)
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int32_t i = spritesortcnt-1;
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int32_t i = spritesortcnt-1;
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int32_t numSprites = spritesortcnt;
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int32_t numSprites = spritesortcnt;
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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{
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spritesortcnt = 0;
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spritesortcnt = 0;
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@ -8829,6 +8830,7 @@ void renderDrawMasks(void)
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}
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}
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}
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}
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} else
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} else
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#endif
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{
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{
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for (; i >= 0; --i)
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for (; i >= 0; --i)
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{
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{
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@ -10368,7 +10370,6 @@ static void videoAllocateBuffers(void)
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if (videoGetRenderMode() == REND_CLASSIC)
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if (videoGetRenderMode() == REND_CLASSIC)
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{
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{
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# ifdef USE_OPENGL
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# ifdef USE_OPENGL
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extern char nogl;
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if (!nogl)
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if (!nogl)
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{
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{
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glsurface_initialize({ xdim, ydim });
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glsurface_initialize({ xdim, ydim });
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@ -10417,8 +10418,6 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
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int32_t j;
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int32_t j;
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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extern char nogl;
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if (nogl) dabpp = 8;
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if (nogl) dabpp = 8;
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#endif
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#endif
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daupscaledxdim = max(320, daupscaledxdim);
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daupscaledxdim = max(320, daupscaledxdim);
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@ -801,7 +801,9 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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CAMERA(q16ang) = fix16_from_int(actor[ud.camerasprite].tempang
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CAMERA(q16ang) = fix16_from_int(actor[ud.camerasprite].tempang
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+ mulscale16(((pSprite->ang + 1024 - actor[ud.camerasprite].tempang) & 2047) - 1024, smoothRatio));
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+ mulscale16(((pSprite->ang + 1024 - actor[ud.camerasprite].tempang) & 2047) - 1024, smoothRatio));
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#ifdef USE_OPENGL
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renderSetRollAngle(0);
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renderSetRollAngle(0);
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#endif
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int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMSCAMERA, ud.camerasprite, playerNum, 0);
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int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMSCAMERA, ud.camerasprite, playerNum, 0);
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@ -951,10 +953,12 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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#endif
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#endif
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pPlayer->orotscrnang = pPlayer->rotscrnang;
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pPlayer->orotscrnang = pPlayer->rotscrnang;
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}
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}
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#ifdef USE_OPENGL
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else
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else
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{
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{
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renderSetRollAngle(0);
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renderSetRollAngle(0);
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}
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}
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#endif
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}
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}
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if (pPlayer->newowner < 0)
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if (pPlayer->newowner < 0)
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@ -702,7 +702,9 @@ int32_t startwin_run(void)
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if (done)
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if (done)
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{
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{
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ud.setup = settings.shared;
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ud.setup = settings.shared;
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#ifdef USE_OPENGL
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glrendmode = (settings.polymer) ? REND_POLYMER : REND_POLYMOST;
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glrendmode = (settings.polymer) ? REND_POLYMER : REND_POLYMOST;
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#endif
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g_selectedGrp = settings.grp;
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g_selectedGrp = settings.grp;
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Bstrcpy(g_modDir, (g_noSetup == 0 && settings.gamedir != NULL) ? settings.gamedir : "/");
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Bstrcpy(g_modDir, (g_noSetup == 0 && settings.gamedir != NULL) ? settings.gamedir : "/");
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}
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}
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