From a9b05eff863a178b10ddfb044984ef2d445e20d8 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Fri, 10 Jul 2020 21:26:40 +1000 Subject: [PATCH] - fix coolie death issues raised in https://forum.zdoom.org/viewtopic.php?f=340&t=69254 in manner suggested by OP. --- source/sw/src/coolie.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/source/sw/src/coolie.cpp b/source/sw/src/coolie.cpp index 01e0d1835..3f2058fcd 100644 --- a/source/sw/src/coolie.cpp +++ b/source/sw/src/coolie.cpp @@ -343,11 +343,6 @@ STATEp sg_CoolieDead[] = s_CoolieDead }; -STATE s_CoolieDeadHead[] = - { - {COOLIE_DEAD_HEAD, COOLIE_DIE_RATE, DoActorDebris, &s_CoolieDeadHead[0]} - }; - /* typedef struct { @@ -578,7 +573,6 @@ int SpawnCoolg(short SpriteNum) // Don't do a ghost every time if (RANDOM_RANGE(1000) > 700) { - ChangeState(SpriteNum,&s_CoolieDeadHead[0]); return(0); } @@ -728,7 +722,6 @@ static saveable_data saveable_coolie_data[] = SAVE_DATA(sg_CoolieDead), SAVE_DATA(CoolieActionSet), - SAVE_DATA(s_CoolieDeadHead), }; saveable_module saveable_coolie =