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- fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate.
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parent
1b45c83d59
commit
a98507f737
2 changed files with 12 additions and 8 deletions
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@ -618,17 +618,20 @@ static void CheckReplayGain(const char *musicname, EMidiDevice playertype, const
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ZMusic_Close(handle);
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GainAnalyzer analyzer;
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analyzer.InitGainAnalysis(fmt.mSampleRate);
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int result = analyzer.AnalyzeSamples(lbuffer.Data(), rbuffer.Size() == 0 ? nullptr : rbuffer.Data(), lbuffer.Size(), rbuffer.Size() == 0? 1: 2);
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int result = analyzer.InitGainAnalysis(fmt.mSampleRate);
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if (result == GAIN_ANALYSIS_OK)
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{
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auto gain = analyzer.GetTitleGain();
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Printf("Calculated replay gain for %s at %f dB\n", hash.GetChars(), gain);
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result = analyzer.AnalyzeSamples(lbuffer.Data(), rbuffer.Size() == 0 ? nullptr : rbuffer.Data(), lbuffer.Size(), rbuffer.Size() == 0 ? 1 : 2);
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if (result == GAIN_ANALYSIS_OK)
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{
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auto gain = analyzer.GetTitleGain();
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Printf("Calculated replay gain for %s at %f dB\n", hash.GetChars(), gain);
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gainMap.Insert(hash, gain);
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mus_playing.replayGain = gain;
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mus_playing.replayGainFactor = dBToAmplitude(mus_playing.replayGain + mus_gainoffset);
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SaveGains();
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gainMap.Insert(hash, gain);
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mus_playing.replayGain = gain;
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mus_playing.replayGainFactor = dBToAmplitude(mus_playing.replayGain + mus_gainoffset);
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SaveGains();
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}
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}
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}
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1
source/common/thirdparty/gain_analysis.cpp
vendored
1
source/common/thirdparty/gain_analysis.cpp
vendored
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@ -251,6 +251,7 @@ GainAnalyzer::ResetSampleFrequency(int samplefreq) {
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freqindex = 9;
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break;
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case 11025:
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case 11111: // SW shareware tries to play a VOC with this frequency as music. This is close enough to 11025 to use the same table.
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freqindex = 10;
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break;
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case 8000:
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