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Revert "Polymost "use tile shades": don't confound shade and visibility." Temporarily add a r_usetileshades 2 to switch between Helixhorned and myself's ideas of how this should work.
git-svn-id: https://svn.eduke32.com/eduke32@3982 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 5 deletions
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@ -524,10 +524,13 @@ static void fogcalc_old(int32_t shade, int32_t vis)
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static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
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{
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UNREFERENCED_PARAMETER(tile);
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Bmemcpy(fogcol, &fogtable[pal<<2], sizeof(fogcol));
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if (getrendermode() == REND_POLYMOST && r_usetileshades == 1 && shade > 0 &&
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(!usehightile || !hicfindsubst(tile, pal, 0)) &&
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(!usemodels || md_tilehasmodel(tile, pal) < 0))
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shade >>= 1;
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if (r_usenewshading!=2)
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{
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fogcalc_old(shade, vis);
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@ -1387,7 +1390,7 @@ void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
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float hackscx, hackscy;
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if (skyclamphack) method |= 4;
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pth = texcache_fetch(globalpicnum, globalpal, getpalookup(0,globalshade), method&(~3));
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pth = texcache_fetch(globalpicnum,globalpal,getpalookup(globvis>>2, globalshade),method&(~3));
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if (!pth)
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{
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@ -4712,7 +4715,7 @@ void polymost_fillpolygon(int32_t npoints)
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if (gloy1 != -1) setpolymost2dview(); //disables blending, texturing, and depth testing
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bglEnable(GL_ALPHA_TEST);
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bglEnable(GL_TEXTURE_2D);
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pth = texcache_fetch(globalpicnum,globalpal,getpalookup(globvis>>2, globalshade),0);
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pth = texcache_fetch(globalpicnum,globalpal,getpalookup(r_usetileshades != 1 ? 0 : globvis>>2, globalshade),0);
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bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
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f = getshadefactor(globalshade);
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@ -5127,7 +5130,7 @@ void polymost_initosdfuncs(void)
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{ "r_texturemiplevel","changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 },
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{ "r_texturemode", "changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
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{ "r_usenewshading", "visibility code: 0: Polymost, 2: Classic", (void *) &r_usenewshading, CVAR_INT, 0, 2 },
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{ "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_BOOL | CVAR_INVALIDATEART, 0, 1 },
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{ "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_INT | CVAR_INVALIDATEART, 0, 2 },
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{ "r_vbocount","sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 },
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{ "r_vbos"," enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 },
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{ "r_vertexarrays","enable/disable using vertex arrays when drawing models",(void *) &r_vertexarrays, CVAR_BOOL, 0, 1 },
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