- broken palette checks fixed - the new input routine mostly works.

This commit is contained in:
Christoph Oelckers 2020-05-19 18:47:01 +02:00
parent ed81022d71
commit a966e34caa
3 changed files with 4 additions and 4 deletions

View file

@ -2711,7 +2711,7 @@ void processinput_d(int snum)
return;
}
if (p->pals.f >= 0) // JBF 20040101: was > 0
if (p->pals.f > 0) // JBF 20040101: was > 0
p->pals.f--;
// todo: Take this out of here. HUD text should be a new mode of the notification display.

View file

@ -3652,7 +3652,7 @@ void processinput_r(int snum)
return;
}
if (p->pals.f >= 0) // JBF 20040101: was > 0
if (p->pals.f > 0)
p->pals.f--;
// todo: Take this out of here. HUD text should be a new mode of the notification display.

View file

@ -4363,8 +4363,8 @@ int G_DoMoveThings(void)
if (ud.pause_on == 0)
{
P_ProcessInput(i);
//fi.processinput(i);
//P_ProcessInput(i);
fi.processinput(i);
fi.checksectors(i);
}
}