mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- Duke: use original colors for inventory status display.
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
This commit is contained in:
parent
85edf38eba
commit
a92b4943f9
9 changed files with 32 additions and 26 deletions
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@ -186,8 +186,9 @@ void DrawChar(F2DDrawer *drawer, FFont* font, int normalcolor, double x, double
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{
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{
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return;
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return;
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}
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}
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bool palettetrans = (normalcolor == CR_UNDEFINED && parms.TranslationId != 0);
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PalEntry color = 0xffffffff;
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PalEntry color = 0xffffffff;
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parms.TranslationId = redirected ? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
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if (!palettetrans) parms.TranslationId = redirected ? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
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parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
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drawer->AddTexture(pic, parms);
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drawer->AddTexture(pic, parms);
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}
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}
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@ -211,8 +212,9 @@ void DrawChar(F2DDrawer *drawer, FFont *font, int normalcolor, double x, double
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uint32_t tag = ListGetInt(args);
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uint32_t tag = ListGetInt(args);
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bool res = ParseDrawTextureTags(drawer, pic, x, y, tag, args, &parms, false);
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bool res = ParseDrawTextureTags(drawer, pic, x, y, tag, args, &parms, false);
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if (!res) return;
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if (!res) return;
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bool palettetrans = (normalcolor == CR_UNDEFINED && parms.TranslationId != 0);
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PalEntry color = 0xffffffff;
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PalEntry color = 0xffffffff;
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parms.TranslationId = redirected ? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
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if (!palettetrans) parms.TranslationId = redirected ? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
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parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
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drawer->AddTexture(pic, parms);
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drawer->AddTexture(pic, parms);
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}
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}
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@ -124,7 +124,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawImage, SBar_DrawImage)
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return 0;
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return 0;
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}
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}
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY);
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY, int translation);
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawString, SBar_DrawString)
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawString, SBar_DrawString)
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{
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{
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@ -140,7 +140,8 @@ DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawString, SBar_DrawString)
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PARAM_INT(linespacing);
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PARAM_INT(linespacing);
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PARAM_FLOAT(scaleX);
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PARAM_FLOAT(scaleX);
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PARAM_FLOAT(scaleY);
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PARAM_FLOAT(scaleY);
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SBar_DrawString(self, font, string, x, y, flags, trans, alpha, wrapwidth, linespacing, scaleX, scaleY);
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PARAM_INT(pt);
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SBar_DrawString(self, font, string, x, y, flags, trans, alpha, wrapwidth, linespacing, scaleX, scaleY, pt);
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return 0;
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return 0;
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}
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}
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@ -602,7 +602,7 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
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//
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//
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//============================================================================
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//============================================================================
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void DStatusBarCore::DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY)
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void DStatusBarCore::DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt)
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{
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{
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bool monospaced = monospacing != EMonospacing::Off;
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bool monospaced = monospacing != EMonospacing::Off;
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double dx = 0;
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double dx = 0;
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@ -724,10 +724,11 @@ void DStatusBarCore::DrawString(FFont* font, const FString& cstring, double x, d
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DTA_FillColor, 0,
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DTA_FillColor, 0,
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TAG_DONE);
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TAG_DONE);
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}
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}
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DrawChar(twod, font, fontcolor, rx, ry, ch,
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DrawChar(twod, font, pt == 0? fontcolor : CR_UNDEFINED, rx, ry, ch,
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DTA_DestWidthF, rw,
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DTA_DestWidthF, rw,
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DTA_DestHeightF, rh,
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DTA_DestHeightF, rh,
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DTA_Alpha, Alpha,
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DTA_Alpha, Alpha,
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DTA_TranslationIndex, pt,
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TAG_DONE);
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TAG_DONE);
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dx = monospaced
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dx = monospaced
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@ -739,7 +740,7 @@ void DStatusBarCore::DrawString(FFont* font, const FString& cstring, double x, d
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}
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}
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}
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}
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY)
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY, int pt)
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{
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{
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if (font == nullptr) ThrowAbortException(X_READ_NIL, nullptr);
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if (font == nullptr) ThrowAbortException(X_READ_NIL, nullptr);
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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@ -758,13 +759,13 @@ void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string
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auto brk = V_BreakLines(font->mFont, int(wrapwidth * scaleX), string, true);
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auto brk = V_BreakLines(font->mFont, int(wrapwidth * scaleX), string, true);
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for (auto& line : brk)
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for (auto& line : brk)
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{
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{
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self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY, scaleX, scaleY);
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self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY, scaleX, scaleY, pt);
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y += (font->mFont->GetHeight() + linespacing) * scaleY;
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y += (font->mFont->GetHeight() + linespacing) * scaleY;
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}
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}
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}
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}
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else
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else
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{
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{
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self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY, scaleX, scaleY);
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self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY, scaleX, scaleY, pt);
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}
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}
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}
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}
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@ -186,7 +186,7 @@ public:
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void StatusbarToRealCoords(double& x, double& y, double& w, double& h) const;
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void StatusbarToRealCoords(double& x, double& y, double& w, double& h) const;
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void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle style = STYLE_Translucent);
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void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY);
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void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt);
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void TransformRect(double& x, double& y, double& w, double& h, int flags = 0);
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void TransformRect(double& x, double& y, double& w, double& h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void SetClipRect(double x, double y, double w, double h, int flags = 0);
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void SetClipRect(double x, double y, double w, double h, int flags = 0);
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@ -136,7 +136,7 @@ void ST_Clear();
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extern FGameTexture *CrosshairImage;
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extern FGameTexture *CrosshairImage;
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY);
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY, int pt = 0);
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void setViewport(int viewSize);
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void setViewport(int viewSize);
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struct MapRecord;
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struct MapRecord;
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void setLevelStarted(MapRecord *);
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void setLevelStarted(MapRecord *);
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@ -98,9 +98,9 @@ void DDukeCommonStatusBar::displayfragbar(void)
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//
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//
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//==========================================================================
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//==========================================================================
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std::pair<const char*, EColorRange> DDukeCommonStatusBar::ontext(struct player_struct *p)
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std::pair<const char*, int> DDukeCommonStatusBar::ontext(struct player_struct *p)
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{
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{
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std::pair<const char*, EColorRange> retval(nullptr, CR_RED);
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std::pair<const char*, int> retval(nullptr, CR_RED);
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int onstate = 0x80000000;
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int onstate = 0x80000000;
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switch (p->inven_icon)
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switch (p->inven_icon)
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@ -119,12 +119,12 @@ std::pair<const char*, EColorRange> DDukeCommonStatusBar::ontext(struct player_s
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// Texts are intentionally not translated because the font is too small for making localization work and the translated words are too long.
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// Texts are intentionally not translated because the font is too small for making localization work and the translated words are too long.
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if ((unsigned)onstate != 0x80000000 && !(g_gameType & (GAMEFLAG_WW2GI|GAMEFLAG_RRALL)))
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if ((unsigned)onstate != 0x80000000 && !(g_gameType & (GAMEFLAG_WW2GI|GAMEFLAG_RRALL)))
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{
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{
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retval.second = onstate > 0 ? CR_LIGHTBLUE : CR_RED;
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retval.second = onstate > 0 ? 0 : 2;
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retval.first = onstate > 0 ? "ON" : "OFF";
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retval.first = onstate > 0 ? "ON" : "OFF";
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}
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}
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if (p->inven_icon >= ICON_SCUBA)
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if (p->inven_icon >= ICON_SCUBA)
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{
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{
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retval.second = CR_ORANGE;
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retval.second = 2;
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retval.first = "AUTO";
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retval.first = "AUTO";
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}
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}
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return retval;
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return retval;
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std::array<int, 8> item_icons;
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std::array<int, 8> item_icons;
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DDukeCommonStatusBar();
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DDukeCommonStatusBar();
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std::pair<const char*, EColorRange> ontext(struct player_struct *p);
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std::pair<const char*, int> ontext(struct player_struct *p);
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void DrawInventory(const struct player_struct* p, double x, double y, int align);
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void DrawInventory(const struct player_struct* p, double x, double y, int align);
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PalEntry LightForShade(int shade);
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PalEntry LightForShade(int shade);
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public:
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public:
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@ -44,6 +44,7 @@ source as it is released.
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#include "texturemanager.h"
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#include "texturemanager.h"
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#include "dukeactor.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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//==========================================================================
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//==========================================================================
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@ -206,11 +207,12 @@ public:
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int percentv = getinvamount(p);
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int percentv = getinvamount(p);
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format.Format("%3d%%", percentv);
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format.Format("%3d%%", percentv);
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EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
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int color = percentv > 50 ? 11 : percentv > 25 ? 23 : 2;
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SBar_DrawString(this, indexFont, format, x + 36.5, -indexFont->mFont->GetHeight() + 0.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
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SBar_DrawString(this, miniFont, format, x + 36.5, -indexFont->mFont->GetHeight() + 0.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1, TRANSLATION(Translation_Remap, color));
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auto text = ontext(p);
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auto text = ontext(p);
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if (text.first) SBar_DrawString(this, miniFont, text.first, x + 36.5, -miniFont->mFont->GetHeight() - 9.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
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if (text.first) SBar_DrawString(this, miniFont, text.first, x + 36.5, -miniFont->mFont->GetHeight() - 9.5, DI_TEXT_ALIGN_RIGHT,
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CR_UNDEFINED, 1, 0, 0, 1, 1, TRANSLATION(Translation_Remap, text.second));
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}
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}
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//
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//
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@ -259,11 +261,11 @@ public:
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int percentv = getinvamount(p);
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int percentv = getinvamount(p);
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format.Format("%3d%%", percentv);
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format.Format("%3d%%", percentv);
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EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
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int color = percentv > 50 ? 11 : percentv > 25 ? 23 : 2;
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SBar_DrawString(this, indexFont, format, x + 34, -indexFont->mFont->GetHeight() - 3, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
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SBar_DrawString(this, miniFont, format, x + 34, -indexFont->mFont->GetHeight() - 3, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1, TRANSLATION(Translation_Remap, color));
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auto text = ontext(p);
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auto text = ontext(p);
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if (text.first) SBar_DrawString(this, miniFont, text.first, x + 34, -miniFont->mFont->GetHeight() - 14, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
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if (text.first) SBar_DrawString(this, miniFont, text.first, x + 34, -miniFont->mFont->GetHeight() - 14, DI_TEXT_ALIGN_RIGHT, CR_UNDEFINED, 1, 0, 0, 1, 1, TRANSLATION(Translation_Remap, text.second));
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}
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}
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}
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}
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int percentv = getinvamount(p);
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int percentv = getinvamount(p);
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format.Format("%3d%%", percentv);
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format.Format("%3d%%", percentv);
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EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
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int color = percentv > 50 ? 11 : percentv > 25 ? 23 : 2;
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SBar_DrawString(this, indexFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
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SBar_DrawString(this, miniFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, CR_UNDEFINED, 1, 0, 0, 1, 1, TRANSLATION(Translation_Remap, color));
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auto text = ontext(p);
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auto text = ontext(p);
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if (text.first) SBar_DrawString(this, miniFont, text.first, x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
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if (text.first) SBar_DrawString(this, miniFont, text.first, x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, CR_UNDEFINED, 1, 0, 0, 1, 1, TRANSLATION(Translation_Remap, text.second));
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}
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}
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PrintLevelStats(-1);
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PrintLevelStats(-1);
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}
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}
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void DisplayTinyString(double xs, double ys, const char* buffer, int pal)
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void DisplayTinyString(double xs, double ys, const char* buffer, int pal)
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{
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{
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SBar_DrawString(this, miniFont, buffer, xs, ys, DI_ITEM_LEFT_TOP, TRANSLATION(Translation_Remap, pal), 1, -1, -1, 1, 1);
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SBar_DrawString(this, miniFont, buffer, xs, ys, DI_ITEM_LEFT_TOP, CR_UNTRANSLATED, 1, -1, -1, 1, 1);
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}
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}
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void DisplayFragString(PLAYERp pp, double xs, double ys, const char* buffer)
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void DisplayFragString(PLAYERp pp, double xs, double ys, const char* buffer)
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