From a8f621a989d3eb5a84cacac8a4681d66b8d0589c Mon Sep 17 00:00:00 2001 From: terminx Date: Fri, 16 Aug 2019 04:58:43 +0000 Subject: [PATCH] if out the in_mousebias and in_mousedeadzone cvars git-svn-id: https://svn.eduke32.com/eduke32@8028 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/osdcmds.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/duke3d/src/osdcmds.cpp b/source/duke3d/src/osdcmds.cpp index 39a8ef436..013cc880e 100644 --- a/source/duke3d/src/osdcmds.cpp +++ b/source/duke3d/src/osdcmds.cpp @@ -1655,11 +1655,13 @@ int32_t registerosdcommands(void) { "in_mouse","enables input from the mouse if it is present",(void *)&ud.setup.usemouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 }, +#if 0 { "in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time", (void *)&ud.config.MouseBias, CVAR_INT, 0, 32 }, { "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&ud.config.MouseDeadZone, CVAR_INT, 0, 512 }, +#endif { "in_mouseflip", "invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 }, { "in_mousemode", "toggles vertical mouse view", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 }, { "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&ud.config.SmoothInput, CVAR_BOOL, 0, 1 },