Some days, I just add shit for the hell of it

git-svn-id: https://svn.eduke32.com/eduke32@841 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2008-07-07 08:04:12 +00:00
parent 2e82277d65
commit a8edd3e87c
3 changed files with 16 additions and 2 deletions

View file

@ -6668,7 +6668,7 @@ static void addgroup(const char *buffer)
static void checkcommandline(int argc, const char **argv) static void checkcommandline(int argc, const char **argv)
{ {
int i = 1; int i = 1;
char *c; char *c, *k;
if (argc > 1) if (argc > 1)
{ {
@ -6760,6 +6760,16 @@ static void checkcommandline(int argc, const char **argv)
#endif #endif
} }
k = Bstrchr(c,'.');
if (k)
{
if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip"))
{
addgroup(argv[i++]);
continue;
}
}
if ((*c == '/') || (*c == '-')) if ((*c == '/') || (*c == '-'))
{ {
c++; c++;
@ -7013,6 +7023,7 @@ static int registerosdcommands(void)
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity); OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);

View file

@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "duke3d.h" #include "duke3d.h"
#include "crc32.h" #include "crc32.h"
#include <ctype.h> #include <ctype.h>
#include <limits.h>
extern int voting, doquicksave; extern int voting, doquicksave;
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat; struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
@ -673,6 +674,7 @@ cvarmappings cvar[] =
{ "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 }, { "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 },
{ "r_showfps", "r_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 }, { "r_showfps", "r_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&ud.config.useprecache, CVAR_BOOL, 0, 0, 1 }, { "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&ud.config.useprecache, CVAR_BOOL, 0, 0, 1 },
{ "r_visibility", "r_visibility: sets the global map visibility", (void*)&ud.const_visibility, CVAR_INT|128, 0, INT_MIN, INT_MAX },
{ "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void*)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 0, 1 }, { "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void*)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 0, 1 },
{ "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void*)&ud.config.VoiceToggle, CVAR_INT, 0, 0, 2 }, { "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void*)&ud.config.VoiceToggle, CVAR_INT, 0, 0, 2 },
@ -1263,6 +1265,7 @@ int registerosdcommands(void)
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave); OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload); OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("rate","rate: sets the multiplayer packet send rate, in packets/sec",osdcmd_rate); OSD_RegisterFunction("rate","rate: sets the multiplayer packet send rate, in packets/sec",osdcmd_rate);
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);

View file

@ -1642,7 +1642,7 @@ int enterlevel(int g)
map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename = Bcalloc(BMAX_PATH,sizeof(char)); map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename = Bcalloc(BMAX_PATH,sizeof(char));
if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].name == NULL) if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].name == NULL)
{ {
map[(ud.volume_number*MAXLEVELS)+ud.level_number].name = Bcalloc(9,sizeof(char)); map[(ud.volume_number*MAXLEVELS)+ud.level_number].name = Bcalloc(16,sizeof(char));
Bsprintf(map[(ud.volume_number*MAXLEVELS)+ud.level_number].name,"USER MAP"); Bsprintf(map[(ud.volume_number*MAXLEVELS)+ud.level_number].name,"USER MAP");
} }
} }