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SW: Fix typo in DoPlayerTeleportToSprite, following the migration to q16 angles
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@ -1332,7 +1332,7 @@ DoPlayerTeleportPause(PLAYERp pp)
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void
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DoPlayerTeleportToSprite(PLAYERp pp, SPRITEp sp)
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{
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pp->q16ang = pp->q16ang = fix16_from_int(sp->ang);
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pp->q16ang = pp->oq16ang = fix16_from_int(sp->ang);
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pp->posx = pp->oposx = pp->oldposx = sp->x;
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pp->posy = pp->oposy = pp->oldposy = sp->y;
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