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- SW: mark sector as dirty in wallmove.
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@ -123,6 +123,7 @@ int DoWallMove(SPRITEp sp)
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{
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{
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wallp->x = sp->x + nx;
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wallp->x = sp->x + nx;
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wallp->y = sp->y + ny;
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wallp->y = sp->y + ny;
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sector[wallp->sector].dirty = 255;
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}
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}
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if (shade1)
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if (shade1)
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