From a83efd37ff463fb5f2423873c46b4763ed98426e Mon Sep 17 00:00:00 2001 From: sirlemonhead Date: Thu, 5 Dec 2019 21:18:34 +0000 Subject: [PATCH] Intro movie now has audio. # Conflicts: # source/exhumed/src/movie.cpp --- source/exhumed/src/movie.cpp | 104 ++++++++++++++++++++++++++++------- 1 file changed, 83 insertions(+), 21 deletions(-) diff --git a/source/exhumed/src/movie.cpp b/source/exhumed/src/movie.cpp index 4bc2b9db3..ec807ea1f 100644 --- a/source/exhumed/src/movie.cpp +++ b/source/exhumed/src/movie.cpp @@ -28,9 +28,14 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "typedefs.h" #include "keyboard.h" #include "cache1d.h" +#include "fx_man.h" +#include "sound.h" +#include "mutex.h" BEGIN_PS_NS +void ServeSample(const char** ptr, uint32_t* length); + enum { kFramePalette = 0, kFrameSound, @@ -38,23 +43,23 @@ enum { kFrameDone }; +#define kSampleRate 22050 +#define kSampleSize 2205 + +uint8_t bankbuf[kSampleRate]; +uint32_t bankptr = 0; +uint32_t banktail = 0; + +uint32_t lSoundBytesRead = 0; +uint32_t lSoundBytesUsed = 0; + uint8_t lh[32] = { 0 }; -char streambuf[2205]; -char byte_1C6DF5[2205]; static uint8_t* CurFrame = NULL; - -int serve_sample() -{ -// if (!SoundCardActive()) { -// return 1; -// } - - return 0; -} - +bool bServedSample = false; palette_t moviepal[256]; +static mutex_t mutex; int ReadFrame(FileReader &fp) { @@ -102,8 +107,31 @@ int ReadFrame(FileReader &fp) case kFrameSound: { Printf("Reading sound block size %d...\n", nSize); - // TODO - just skip for now + + if (lSoundBytesRead - lSoundBytesUsed >= kSampleRate) + { + DebugOut("SOUND BUF FULL!\n"); fp.Seek(nSize, FileReader::SeekCur); + } + else + { + mutex_lock(&mutex); + + int nRead = fread((char*)bankbuf + bankptr, 1, nSize, fp); + + lSoundBytesRead += nRead; + bankptr += nSize; + + assert(nSize == nRead); + assert(bankptr <= kSampleRate); + + if (bankptr >= kSampleRate) { + bankptr -= kSampleRate; // loop back to start + } + + mutex_unlock(&mutex); + } + continue; } case kFrameImage: @@ -149,12 +177,29 @@ int ReadFrame(FileReader &fp) } } -void PlayMovie(const char *fileName) +void ServeSample(const char** ptr, uint32_t* length) { - int bDoFade = 1; + mutex_lock(&mutex); -#if 0 // What's the point of preserving this? Let's just read the movie from the game directory and ignore the other locations! + *ptr = (char*)bankbuf + banktail; + *length = kSampleSize; + + banktail += kSampleSize; + if (banktail >= kSampleRate) { + banktail -= kSampleRate; // rotate back to start + } + + lSoundBytesUsed += kSampleSize; + bServedSample = true; + + mutex_unlock(&mutex); +} + +void PlayMovie(const char* fileName) +{ char buffer[256]; + int bDoFade = kTrue; + int hFx = -1; if (bNoCDCheck) { @@ -169,7 +214,7 @@ void PlayMovie(const char *fileName) sprintf(buffer, "%c:%s", driveLetter, fileName); } - FILE *fp = fopen(buffer, "rb"); + FILE* fp = fopen(buffer, "rb"); if (fp == NULL) { Printf("Can't open movie file '%s' on CD-ROM\n", buffer); @@ -194,10 +239,11 @@ void PlayMovie(const char *fileName) fp.Read(lh, sizeof(lh)); - memset(streambuf, 0, sizeof(streambuf)); - memset(byte_1C6DF5, 0, sizeof(byte_1C6DF5)); // sound stuff + mutex_init(&mutex); + bankptr = 0; + banktail = 0; // clear keys inputState.keyFlushChars(); @@ -210,13 +256,25 @@ void PlayMovie(const char *fileName) int angle = 1536; int z = 0; - videoSetPalette(0, ANIMPAL, 2+8); + videoSetPalette(0, ANIMPAL, 2 + 8); + // Read a frame in first if (ReadFrame(fp)) { + // start audio playback + hFx = FX_StartDemandFeedPlayback(ServeSample, kSampleRate, 0, gMusicVolume, gMusicVolume, gMusicVolume, FX_MUSIC_PRIORITY, fix16_one, -1); + while (!inputState.keyBufferWaiting()) { - handleevents(); + HandleAsync(); + + // audio is king for sync - if the backend doesn't need any more samples yet, + // don't process any more movie file data. + if (!bServedSample) { + continue; + } + + bServedSample = false; if (z < 65536) { // Zoom - normal zoom is 65536. z += 2048; @@ -242,6 +300,10 @@ void PlayMovie(const char *fileName) } } + if (hFx > 0) { + FX_StopSound(hFx); + } + if (inputState.keyBufferWaiting()) { inputState.keyGetChar(); }