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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- migrated the Duke end of episode animations.
This commit is contained in:
parent
2a2c85c082
commit
a78af92959
1 changed files with 19 additions and 17 deletions
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@ -437,7 +437,6 @@ public:
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FGameTexture* getTexture()
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{
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// Here we must provide a real texture, even if invalid, so that the sounds play.
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auto texid = TexMan.CheckForTexture("radlogo.anm", ETextureType::Any, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_ForceLookup);
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if (texid.isValid()) return TexMan.GetGameTexture(texid);
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else return TexMan.GameByIndex(0);
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@ -448,7 +447,17 @@ public:
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{
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}
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int Frame(uint64_t clock, bool skiprequest)
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bool OnEvent(event_t* evt) override
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{
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if (evt->type == EV_GUI_KeyDown)
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{
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state = skipped;
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FX_StopAllSounds();
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}
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return true;
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}
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void OnTick() override
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{
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switch (sound)
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{
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@ -493,23 +502,21 @@ public:
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if (!S_CheckSoundPlaying(ENDSEQVOL3SND9))
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{
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sound++;
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waittime = clock + (SoundEnabled()? 1'000'000'000 : 5'000'000'000); // if sound is off this wouldn't wait without a longer delay here.
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waittime = ticks + GameTicRate * (SoundEnabled() ? 1 : 5); // if sound is off this wouldn't wait without a longer delay here.
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}
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break;
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case 6:
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if (isPlutoPak())
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{
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if (clock > waittime) skiprequest = true;
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if (ticks > waittime) state = finished;
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}
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break;
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default:
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break;
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}
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int ret = DImageScreen::Frame(clock, skiprequest);
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if (ret != 1) FX_StopAllSounds();
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return ret;
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if (state != running) FX_StopAllSounds();
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}
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};
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@ -519,12 +526,12 @@ public:
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//
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//---------------------------------------------------------------------------
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class DEpisode4Text : public DScreenJob
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class DEpisode4Text : public DSkippableScreenJob
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{
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public:
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DEpisode4Text() : DScreenJob(fadein | fadeout) {}
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DEpisode4Text() : DSkippableScreenJob(fadein | fadeout) {}
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int Frame(uint64_t clock, bool skiprequest)
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void Draw(double)
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{
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twod->ClearScreen();
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BigText(160, 60, GStrings("Thanks to all our"));
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@ -532,7 +539,6 @@ public:
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BigText(160, 60 + 16 + 16, GStrings("us big heads."));
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BigText(160, 70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D"));
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BigText(160, 70 + 16 + 16 + 16 + 16, GStrings("sequel soon."));
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return skiprequest ? -1 : 1;
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}
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};
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@ -551,7 +557,7 @@ public:
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{
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}
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int Frame(uint64_t clock, bool skiprequest)
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void OnTick() override
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{
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switch (sound)
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{
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@ -567,9 +573,6 @@ public:
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default:
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break;
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}
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int ret = DImageScreen::Frame(clock, skiprequest);
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if (ret != 1) FX_StopAllSounds();
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return ret;
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}
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};
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@ -1120,14 +1123,13 @@ class DDukeLoadScreen : public DScreenJob
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public:
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DDukeLoadScreen(MapRecord *maprec) : DScreenJob(0), rec(maprec) {}
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int Frame(uint64_t clock, bool skiprequest)
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void Draw(double) override
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{
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(LOADSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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BigText(160, 90, (rec->flags & MI_USERMAP)? GStrings("TXT_LOADUM") : GStrings("TXT_LOADING"));
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BigText(160, 114, rec->DisplayName());
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return 0;
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}
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};
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