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- fixed animations on skies.
Lunatic Fringe made this very obvious.
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@ -43,6 +43,7 @@ FGameTexture* SkyboxReplacement(FTextureID picnum, int palnum);
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void initSkyInfo(HWDrawInfo *di, HWSkyInfo* sky, sectortype* sector, int plane, PalEntry FadeColor)
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{
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int picnum = plane == plane_ceiling ? sector->ceilingpicnum : sector->floorpicnum;
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tileUpdatePicnum(&picnum, 0, 0);
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int palette = plane == plane_ceiling ? sector->ceilingpal : sector->floorpal;
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int32_t dapyscale = 0, dapskybits = 0, dapyoffs = 0, daptileyscale = 0;
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