sw/src/copysect.cpp: Temporarily disable interpolation of sector object

if any of its sectors is impacted by CopySectorWalls. Fixes
a possible flicker with the drill at the end of level 2.
This commit is contained in:
NY00123 2020-05-22 14:11:52 +03:00 committed by Christoph Oelckers
parent ccf6722b70
commit a69f738287

View file

@ -33,6 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "weapon.h"
#include "sprite.h"
#include "track.h"
#include "interpso.h"
BEGIN_SW_NS
@ -41,6 +42,8 @@ extern int GlobSpeedSO;
void CopySectorWalls(short dest_sectnum, short src_sectnum)
{
short dest_wall_num, src_wall_num, start_wall;
SECTOR_OBJECTp sop;
SECTORp *sectp;
dest_wall_num = sector[dest_sectnum].wallptr;
src_wall_num = sector[src_sectnum].wallptr;
@ -86,6 +89,20 @@ void CopySectorWalls(short dest_sectnum, short src_sectnum)
src_wall_num = wall[src_wall_num].point2;
}
while (dest_wall_num != start_wall);
// TODO: Mapping a sector to the sector object to which it belongs is better
for (sop = SectorObject; sop < &SectorObject[MAX_SECTOR_OBJECTS]; sop++)
{
if (SO_EMPTY(sop))
continue;
for (sectp = sop->sectp; *sectp; sectp++)
if (*sectp - sector == dest_sectnum)
{
so_setinterpolationtics(sop, 0);
break;
}
}
}
void CopySectorMatch(short match)