- give all cutscene sounds in SW the CHANF_UI flag.

This commit is contained in:
Christoph Oelckers 2020-02-17 19:12:05 +01:00
parent 1105d52677
commit a657b55b50

View file

@ -76,7 +76,7 @@ void AnimShareIntro(int frame, int numframes)
ototalclock += 120;
else if (frame == 1)
{
PlaySound(DIGI_NOMESSWITHWANG, v3df_none);
PlaySound(DIGI_NOMESSWITHWANG, v3df_none, CHAN_BODY, CHANF_UI);
ototalclock += 120*3;
}
else
@ -84,11 +84,11 @@ void AnimShareIntro(int frame, int numframes)
if (frame == 5)
{
PlaySound(DIGI_INTRO_SLASH, v3df_none);
PlaySound(DIGI_INTRO_SLASH, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 15)
{
PlaySound(DIGI_INTRO_WHIRL, v3df_none);
PlaySound(DIGI_INTRO_WHIRL, v3df_none, CHAN_BODY, CHANF_UI);
}
}
@ -102,26 +102,26 @@ void AnimSerp(int frame, int numframes)
if (frame == 1)
{
PlaySound(DIGI_SERPTAUNTWANG, v3df_none);
PlaySound(DIGI_SERPTAUNTWANG, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 16)
{
PlaySound(DIGI_SHAREND_TELEPORT, v3df_none);
PlaySound(DIGI_SHAREND_TELEPORT, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 35)
{
SoundState++;
PlaySound(DIGI_WANGTAUNTSERP1, v3df_none);
PlaySound(DIGI_WANGTAUNTSERP1, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 51)
{
SoundState++;
PlaySound(DIGI_SHAREND_UGLY1, v3df_none);
PlaySound(DIGI_SHAREND_UGLY1, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 64)
{
SoundState++;
PlaySound(DIGI_SHAREND_UGLY2, v3df_none);
PlaySound(DIGI_SHAREND_UGLY2, v3df_none, CHAN_BODY, CHANF_UI);
}
}
@ -139,19 +139,19 @@ void AnimSumo(int frame, int numframes)
if (frame == 2)
{
// hungry
PlaySound(DIGI_JG41012, v3df_none);
PlaySound(DIGI_JG41012, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 30)
{
PlaySound(DIGI_HOTHEADSWITCH, v3df_none);
PlaySound(DIGI_HOTHEADSWITCH, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 42)
{
PlaySound(DIGI_HOTHEADSWITCH, v3df_none);
PlaySound(DIGI_HOTHEADSWITCH, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 59)
{
PlaySound(DIGI_JG41028, v3df_none);
PlaySound(DIGI_JG41028, v3df_none, CHAN_BODY, CHANF_UI);
}
}
@ -165,61 +165,61 @@ void AnimZilla(int frame, int numframes)
if (frame == 1)
{
PlaySound(DIGI_ZC1, v3df_none);
PlaySound(DIGI_ZC1, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 5)
{
PlaySound(DIGI_JG94024, v3df_none);
PlaySound(DIGI_JG94024, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 14)
{
PlaySound(DIGI_ZC2, v3df_none);
PlaySound(DIGI_ZC2, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 30)
{
PlaySound(DIGI_ZC3, v3df_none);
PlaySound(DIGI_ZC3, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 32)
{
PlaySound(DIGI_ZC4, v3df_none);
PlaySound(DIGI_ZC4, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 37)
{
PlaySound(DIGI_ZC5, v3df_none);
PlaySound(DIGI_ZC5, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 63)
{
PlaySound(DIGI_Z16043, v3df_none);
PlaySound(DIGI_ZC6, v3df_none);
PlaySound(DIGI_ZC7, v3df_none);
PlaySound(DIGI_Z16043, v3df_none, CHAN_BODY, CHANF_UI);
PlaySound(DIGI_ZC6, v3df_none, CHAN_BODY, CHANF_UI);
PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 72)
{
PlaySound(DIGI_ZC7, v3df_none);
PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 73)
{
PlaySound(DIGI_ZC4, v3df_none);
PlaySound(DIGI_ZC4, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 77)
{
PlaySound(DIGI_ZC5, v3df_none);
PlaySound(DIGI_ZC5, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 87)
{
PlaySound(DIGI_ZC8, v3df_none);
PlaySound(DIGI_ZC8, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 103)
{
PlaySound(DIGI_ZC7, v3df_none);
PlaySound(DIGI_ZC7, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 108)
{
PlaySound(DIGI_ZC9, v3df_none);
PlaySound(DIGI_ZC9, v3df_none, CHAN_BODY, CHANF_UI);
}
else if (frame == 120)
{
PlaySound(DIGI_JG94039, v3df_none);
PlaySound(DIGI_JG94039, v3df_none, CHAN_BODY, CHANF_UI);
}
}