diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index e7f78f02f..85203da42 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -3111,23 +3111,23 @@ void handle_se30(int i, int JIBS6) int j; while ((j = its.NextIndex()) >= 0) { - auto sprj = &sprite[j]; - auto htj = &hittype[j]; - if (sprj->picnum != SECTOREFFECTOR && sprj->picnum != LOCATORS) + auto spa2 = &sprite[j]; + auto a2 = &hittype[j]; + if (spa2->picnum != SECTOREFFECTOR && spa2->picnum != LOCATORS) { if (numplayers < 2) { - htj->bposx = sprj->x; - htj->bposy = sprj->y; + a2->bposx = spa2->x; + a2->bposy = spa2->y; } - sprj->x += l; - sprj->y += x; + spa2->x += l; + spa2->y += x; if (numplayers > 1) { - htj->bposx = sprj->x; - htj->bposy = sprj->y; + a2->bposx = spa2->x; + a2->bposy = spa2->y; } } }