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- relaxed consistency checks for VOC files.
Rampage Warrior contains a few sounds that failed validation so this check does not exist in the original 3D Realms sound code.
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1 changed files with 1 additions and 1 deletions
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@ -367,7 +367,7 @@ SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length)
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i += 4;
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i += 4;
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if (i + blocksize > length)
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if (i + blocksize > length)
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{
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{
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okay = false;
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//okay = false;
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break;
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break;
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}
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}
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