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- always recalculate the projection matrix.
Trying to cache this is not useful, it barely saves time and was causing display errors. # Conflicts: # source/build/src/polymost.cpp
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parent
77403f3b85
commit
a5fc374b59
3 changed files with 18 additions and 41 deletions
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@ -14,7 +14,6 @@ typedef struct { float r, g, b, a; } coltypef;
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extern bool playing_rr;
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extern bool playing_rr;
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extern int32_t rendmode;
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extern int32_t rendmode;
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extern float gtang;
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extern float gtang;
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extern float glox1;
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extern double gxyaspect;
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extern double gxyaspect;
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extern float grhalfxdown10x;
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extern float grhalfxdown10x;
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extern float gcosang, gsinang, gcosang2, gsinang2;
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extern float gcosang, gsinang, gcosang2, gsinang2;
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@ -10137,8 +10137,6 @@ void videoClearScreen(int32_t dacol)
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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if (videoGetRenderMode() >= REND_POLYMOST)
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if (videoGetRenderMode() >= REND_POLYMOST)
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{
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{
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glox1 = -1;
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palette_t const p = paletteGetColor(dacol);
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palette_t const p = paletteGetColor(dacol);
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GLInterface.ClearScreen(PalEntry(255, p.r, p.g, p.b));
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GLInterface.ClearScreen(PalEntry(255, p.r, p.g, p.b));
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return;
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return;
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@ -157,9 +157,6 @@ void gltexapplyprops(void)
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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float glox1;
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static float gloy1, glox2, gloy2, gloyxscale, gloxyaspect, glohoriz2, glohorizcorrect, glotang;
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//Use this for both initialization and uninitialization of OpenGL.
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//Use this for both initialization and uninitialization of OpenGL.
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static int32_t gltexcacnum = -1;
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static int32_t gltexcacnum = -1;
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@ -218,8 +215,6 @@ void polymost_glreset()
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delete polymosttext;
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delete polymosttext;
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polymosttext=nullptr;
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polymosttext=nullptr;
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glox1 = -1;
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#ifdef DEBUGGINGAIDS
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#ifdef DEBUGGINGAIDS
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OSD_Printf("polymost_glreset()\n");
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OSD_Printf("polymost_glreset()\n");
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#endif
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#endif
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@ -254,32 +249,20 @@ static void resizeglcheck(void)
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GLInterface.ClearScreen(0xffffff, true);
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GLInterface.ClearScreen(0xffffff, true);
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}
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}
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if ((glox1 != windowxy1.x) || (gloy1 != windowxy1.y) || (glox2 != windowxy2.x) || (gloy2 != windowxy2.y) || (gloxyaspect != gxyaspect) || (gloyxscale != gyxscale) || (glohoriz2 != ghoriz2) || (glohorizcorrect != ghorizcorrect) || (glotang != gtang))
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{
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const int32_t ourxdimen = (windowxy2.x-windowxy1.x+1);
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const int32_t ourxdimen = (windowxy2.x-windowxy1.x+1);
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float ratio = 1;
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float ratio = 1;
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const int32_t fovcorrect = (int32_t)(ourxdimen*ratio - ourxdimen);
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const int32_t fovcorrect = (int32_t)(ourxdimen*ratio - ourxdimen);
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ratio = 1.f/ratio;
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ratio = 1.f/ratio;
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glox1 = (float)windowxy1.x; gloy1 = (float)windowxy1.y;
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glox2 = (float)windowxy2.x; gloy2 = (float)windowxy2.y;
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GLInterface.SetViewport(windowxy1.x-(fovcorrect/2), ydim-(windowxy2.y+1),
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GLInterface.SetViewport(windowxy1.x-(fovcorrect/2), ydim-(windowxy2.y+1),
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ourxdimen+fovcorrect, windowxy2.y-windowxy1.y+1);
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ourxdimen+fovcorrect, windowxy2.y-windowxy1.y+1);
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float m[4][4];
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float m[4][4]{};
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Bmemset(m,0,sizeof(m));
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float const nearclip = 4.0f / (gxyaspect * gyxscale * 1024.f);
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float const nearclip = 4.0f / (gxyaspect * gyxscale * 1024.f);
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float const farclip = 64.f;
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float const farclip = 64.f;
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gloxyaspect = gxyaspect;
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gloyxscale = gyxscale;
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glohoriz2 = ghoriz2;
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glohorizcorrect = ghorizcorrect;
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glotang = gtang;
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m[0][0] = 1.f;
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m[0][0] = 1.f;
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m[1][1] = fxdimen / (fydimen * ratio);
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m[1][1] = fxdimen / (fydimen * ratio);
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m[2][0] = 2.f * ghoriz2 * gstang / fxdimen;
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m[2][0] = 2.f * ghoriz2 * gstang / fxdimen;
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@ -289,7 +272,6 @@ static void resizeglcheck(void)
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m[3][2] = -(2.f * farclip * nearclip) / (farclip - nearclip);
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m[3][2] = -(2.f * farclip * nearclip) / (farclip - nearclip);
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GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
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GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
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GLInterface.SetIdentityMatrix(Matrix_Model);
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GLInterface.SetIdentityMatrix(Matrix_Model);
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}
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}
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}
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void uploadbasepalette(int32_t basepalnum)
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void uploadbasepalette(int32_t basepalnum)
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@ -4562,12 +4544,10 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
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if ((dastat&(RS_AUTO|RS_NOCLIP)) == RS_AUTO)
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if ((dastat&(RS_AUTO|RS_NOCLIP)) == RS_AUTO)
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{
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{
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GLInterface.SetViewport(windowxy1.x, ydim-(windowxy2.y+1), windowxy2.x-windowxy1.x+1, windowxy2.y-windowxy1.y+1);
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GLInterface.SetViewport(windowxy1.x, ydim-(windowxy2.y+1), windowxy2.x-windowxy1.x+1, windowxy2.y-windowxy1.y+1);
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glox1 = -1;
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}
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}
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else
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else
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{
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{
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GLInterface.SetViewport(0, 0, xdim, ydim);
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GLInterface.SetViewport(0, 0, xdim, ydim);
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glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
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}
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}
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{
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{
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