mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
- Printf related cleanup.
This commit is contained in:
parent
d943fe036d
commit
a4483f131d
20 changed files with 86 additions and 160 deletions
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@ -22,6 +22,8 @@ include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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)
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@ -31,13 +31,12 @@
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#include "inputstate.h"
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#include "c_cvars.h"
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#include "i_time.h"
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#include "c_dispatch.h"
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#ifndef NETCODE_DISABLE
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#include "enet.h"
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#endif
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#include "../../glbackend/glbackend.h"
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bool gHaveNetworking;
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#ifdef USE_OPENGL
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# include "glbuild.h"
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# include "glsurface.h"
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@ -130,8 +129,6 @@ static SDL_Surface *appicon = NULL;
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static SDL_Surface *loadappicon(void);
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#endif
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static mutex_t m_initprintf;
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// Joystick dead and saturation zones
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uint16_t joydead[9], joysatur[9];
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@ -391,6 +388,7 @@ static void sighandler(int signum)
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}
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#endif
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int GameMain();
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#ifdef _WIN32
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@ -453,34 +451,7 @@ int main(int argc, char *argv[])
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if (initsystem()) Bexit(9);
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try
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{
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// Write to the DOCUMENTS directory, not the game directory
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// Initialize the netcode here, because enet pulls in a lot of headers that pollute the namespace.
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#ifndef NETCODE_DISABLE
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gHaveNetworking = !enet_initialize();
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if (!gHaveNetworking)
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initprintf("An error occurred while initializing ENet.\n");
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#endif
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FString logpath = M_GetDocumentsPath() + "demolition.log";
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OSD_SetLogFile(logpath);
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r = CONFIG_Init();
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}
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catch (const std::runtime_error & err)
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{
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wm_msgbox("Error", "%s", err.what());
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return 3;
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}
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catch (const ExitEvent & exit)
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{
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// Just let the rest of the function execute.
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r = exit.Reason();
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}
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#ifndef NETCODE_DISABLE
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if (gHaveNetworking) enet_deinitialize();
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#endif
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r = GameMain();
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#if defined(HAVE_GTK2)
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gtkbuild_exit(r);
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@ -539,6 +510,7 @@ int32_t sdlayer_checkversion(void);
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#if SDL_MAJOR_VERSION != 1
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int32_t sdlayer_checkversion(void)
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{
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#if 0
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SDL_version compiled;
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SDL_GetVersion(&linked);
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@ -559,6 +531,7 @@ int32_t sdlayer_checkversion(void)
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return -1;
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}
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#endif
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return 0;
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}
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@ -569,12 +542,6 @@ int32_t initsystem(void)
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{
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const int sdlinitflags = SDL_INIT_VIDEO;
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mutex_init(&m_initprintf);
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#ifdef _WIN32
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win_init();
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#endif
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if (sdlayer_checkversion())
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return -1;
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@ -43,14 +43,8 @@
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#include "cmdlib.h"
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#include "c_dispatch.h"
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#include "printf.h"
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//#include "g_game.h"
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//#include "d_player.h"
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//#include "v_video.h"
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//#include "d_netinf.h"
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//#include "menu/menu.h"
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//#include "vm.h"
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struct FLatchedValue
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{
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@ -865,6 +865,11 @@ FExecList *C_ParseCmdLineParams(FExecList *exec)
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return exec;
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}
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void FConsoleCommand::PrintCommand()
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{
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Printf("%s\n", m_Name.GetChars());
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}
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bool FConsoleCommand::IsAlias ()
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{
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return false;
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@ -34,7 +34,7 @@
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#ifndef __C_DISPATCH_H__
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#define __C_DISPATCH_H__
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#include "printf.h"
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#include "c_console.h"
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#include "zstring.h"
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#include "c_commandline.h"
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#include "zstring.h"
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@ -87,7 +87,7 @@ public:
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FConsoleCommand (const char *name, CCmdRun RunFunc);
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virtual ~FConsoleCommand ();
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virtual bool IsAlias ();
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void PrintCommand () { Printf ("%s\n", m_Name.GetChars()); }
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void PrintCommand();
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virtual void Run (FCommandLine &args, void *instigator, int key);
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static FConsoleCommand* FindByName (const char* name);
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@ -35,7 +35,7 @@
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#include <time.h>
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#include <algorithm>
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#include "osd.h"
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#include "printf.h"
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#include "file_zip.h"
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#include "ancientzip.h"
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#include "templates.h"
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@ -96,7 +96,7 @@ static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int L
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}
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catch (const std::runtime_error &err)
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{
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OSD_Printf("%s\n", err.what());
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Printf("%s\n", err.what());
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return false;
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}
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return true;
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@ -181,7 +181,7 @@ bool FZipFile::Open(bool quiet)
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if (centraldir == 0)
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{
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if (!quiet) OSD_Printf("\n%s: ZIP file corrupt!\n", FileName.GetChars());
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if (!quiet) Printf("\n%s: ZIP file corrupt!\n", FileName.GetChars());
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return false;
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}
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@ -193,7 +193,7 @@ bool FZipFile::Open(bool quiet)
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if (info.NumEntries != info.NumEntriesOnAllDisks ||
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info.FirstDisk != 0 || info.DiskNumber != 0)
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{
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if (!quiet) OSD_Printf("\n%s: Multipart Zip files are not supported.\n", FileName.GetChars());
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if (!quiet) Printf("\n%s: Multipart Zip files are not supported.\n", FileName.GetChars());
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return false;
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}
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@ -226,7 +226,7 @@ bool FZipFile::Open(bool quiet)
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if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
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{
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free(directory);
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if (!quiet) OSD_Printf("\n%s: Central directory corrupted.", FileName.GetChars());
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if (!quiet) Printf("\n%s: Central directory corrupted.", FileName.GetChars());
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return false;
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}
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@ -246,7 +246,7 @@ bool FZipFile::Open(bool quiet)
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zip_fh->Method != METHOD_IMPLODE &&
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zip_fh->Method != METHOD_SHRINK)
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{
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if (!quiet) OSD_Printf("\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", FileName.GetChars(), name.GetChars(), zip_fh->Method);
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if (!quiet) Printf("\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", FileName.GetChars(), name.GetChars(), zip_fh->Method);
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skipped++;
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continue;
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}
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@ -254,7 +254,7 @@ bool FZipFile::Open(bool quiet)
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zip_fh->Flags = LittleShort(zip_fh->Flags);
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if (zip_fh->Flags & ZF_ENCRYPTED)
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{
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if (!quiet) OSD_Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", FileName.GetChars(), name.GetChars());
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if (!quiet) Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", FileName.GetChars(), name.GetChars());
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skipped++;
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continue;
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}
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@ -713,16 +713,18 @@ void V_InitFonts()
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FFont *CreateHexLumpFont(const char *fontname, const char* lump);
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FFont *CreateHexLumpFont2(const char *fontname, const char * lump);
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auto lump = kopenFileReader("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
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if (!lump.isOpen()) I_Error("newconsolefont.hex not found"); // This font is needed - do not start up without it.
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NewConsoleFont = CreateHexLumpFont("NewConsoleFont", "newconsolefont.hex");
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NewSmallFont = CreateHexLumpFont2("NewSmallFont", "newconsolefont.hex");
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if (fileSystem.FindFile("demolition/newconsolefont.hex") < 0)
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I_Error("newconsolefont.hex not found"); // This font is needed - do not start up without it.
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NewConsoleFont = CreateHexLumpFont("NewConsoleFont", "demolition/newconsolefont.hex");
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NewSmallFont = CreateHexLumpFont2("NewSmallFont", "demolition/newconsolefont.hex");
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CurrentConsoleFont = NewConsoleFont;
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/*
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ConFont = V_GetFont("ConsoleFont", "CONFONT");
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{
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ConFont = SmallFont;
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}
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*/
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}
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void V_ClearFonts()
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@ -17,12 +17,21 @@
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#include "rts.h"
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#include "printf.h"
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#include "c_bind.h"
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#include "v_font.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "i_specialpaths.h"
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#ifndef NETCODE_DISABLE
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#include "enet.h"
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#endif
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InputState inputState;
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void SetClipshapes();
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int ShowStartupWindow(TArray<GrpEntry> &);
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void InitFileSystem(TArray<GrpEntry>&);
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int globalShadeDiv;
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bool gHaveNetworking;
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FString currentGame;
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FString LumpFilter;
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}
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int GameMain()
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{
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// Set up the console before anything else so that it can receive text.
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C_InitConsole(1024, 768, true);
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FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath());
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C_DoCommand(logpath);
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#ifndef NETCODE_DISABLE
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gHaveNetworking = !enet_initialize();
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if (!gHaveNetworking)
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initprintf("An error occurred while initializing ENet.\n");
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#endif
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int r;
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try
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{
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r = CONFIG_Init();
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}
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catch (const std::runtime_error & err)
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{
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wm_msgbox("Error", "%s", err.what());
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return 3;
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}
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catch (const ExitEvent & exit)
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{
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// Just let the rest of the function execute.
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r = exit.Reason();
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}
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#ifndef NETCODE_DISABLE
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if (gHaveNetworking) enet_deinitialize();
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#endif
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return r;
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}
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//==========================================================================
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//
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//
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@ -342,6 +385,7 @@ int CONFIG_Init()
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{
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playername = userConfig.CommandName;
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}
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V_InitFonts();
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@ -22,6 +22,8 @@ include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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)
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@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "savegame.h"
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#include "screens.h"
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#include "i_specialpaths.h"
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#include "printf.h"
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#include "vfs.h"
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@ -104,7 +105,7 @@ static int32_t G_OpenDemoRead(int32_t g_whichDemo) // 0 = mine
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i = sv_loadsnapshot(g_demo_recFilePtr, -g_whichDemo, &saveh);
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if (i)
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{
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OSD_Printf(OSD_ERROR "There were errors opening demo %d (code: %d).\n", g_whichDemo, i);
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Printf(OSD_ERROR "There were errors opening demo %d (code: %d).\n", g_whichDemo, i);
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g_demo_recFilePtr.Close();
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return 0;
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}
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@ -183,7 +184,7 @@ void G_OpenDemoWrite(void)
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{
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MAYBE_FCLOSE_AND_NULL(g_demo_filePtr);
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error_wopen_demo:
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Bstrcpy(apStrings[QUOTE_RESERVED4], "FAILED STARTING DEMO RECORDING. SEE OSD FOR DETAILS.");
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Bstrcpy(apStrings[QUOTE_RESERVED4], "FAILED STARTING DEMO RECORDING. SEE CONSOLE FOR DETAILS.");
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P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
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ud.recstat = ud.m_recstat = 0;
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return;
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@ -5710,7 +5710,6 @@ void G_Shutdown(void)
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CONTROL_Shutdown();
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engineUnInit();
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G_Cleanup();
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OSD_Cleanup();
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Bfflush(NULL);
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}
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@ -6469,33 +6468,8 @@ MAIN_LOOP_RESTART:
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// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
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inputState.SetBindsEnabled(!!(myplayer.gm & (MODE_GAME|MODE_DEMO)));
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#ifndef _WIN32
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// stdin -> OSD input for dedicated server
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if (g_networkMode == NET_DEDICATED_SERVER)
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{
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int32_t nb;
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char ch;
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static uint32_t bufpos = 0;
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static char buf[128];
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#ifndef GEKKO
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int32_t flag = 1;
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ioctl(0, FIONBIO, &flag);
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#endif
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if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
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{
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if (ch != '\n')
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buf[bufpos++] = ch;
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if (ch == '\n' || bufpos >= sizeof(buf)-1)
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{
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buf[bufpos] = 0;
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OSD_Dispatch(buf);
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bufpos = 0;
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}
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}
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}
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else
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#endif
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if (g_networkMode != NET_DEDICATED_SERVER)
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G_HandleLocalKeys();
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OSD_DispatchQueued();
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|
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@ -104,6 +104,7 @@ static inline void VM_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, in
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void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation);
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#endif
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#define CON_ERRPRINTF(Text, ...) do { \
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vm.flags |= VM_RETURN; \
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OSD_Printf("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_tw)), ## __VA_ARGS__); \
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@ -111,8 +112,7 @@ void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int3
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#define CON_CRITICALERRPRINTF(Text, ...) do { \
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vm.flags |= VM_RETURN; \
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OSD_Printf("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_tw)), ## __VA_ARGS__); \
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wm_msgbox(APPNAME, "Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_tw)), ## __VA_ARGS__); \
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I_Error("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_tw)), ## __VA_ARGS__); \
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} while (0)
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void G_GetTimeDate(int32_t * pValues);
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|
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|
@ -342,8 +342,6 @@ void Gv_ResetVars(void) /* this is called during a new game and nowhere else */
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{
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Gv_Free();
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osd->log.errors = 0;
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for (auto &aGameVar : aGameVars)
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{
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if (aGameVar.szLabel != NULL)
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|
|
|
@ -36,9 +36,9 @@
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#import <Foundation/NSFileManager.h>
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#include "cmdlib.h"
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#include "m_misc.h"
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#include "version.h" // for GAMENAME
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|
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FString M_GetMacAppSupportPath(const bool create);
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|
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static FString GetSpecialPath(const NSSearchPathDirectory kind, const BOOL create = YES, const NSSearchPathDomainMask domain = NSUserDomainMask)
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{
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|
|
|
@ -14,50 +14,6 @@ FString progdir;
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// CheckWinVersion() -- check to see what version of Windows we happen to be running under (stripped down to what is actually still supported.)
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//
|
||||
|
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void win_init(void)
|
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{
|
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const char *ver = "";
|
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OSVERSIONINFOEXA osv;
|
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|
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osv.dwOSVersionInfoSize = sizeof(osv);
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GetVersionExA((LPOSVERSIONINFOA)&osv);
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switch (osv.dwPlatformId)
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{
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case VER_PLATFORM_WIN32_NT:
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switch (osv.dwMajorVersion)
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{
|
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case 6:
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switch (osv.dwMinorVersion)
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{
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case 0: ver = osv.wProductType == VER_NT_WORKSTATION ? "Vista" : "Server 2008"; break;
|
||||
case 1: ver = osv.wProductType == VER_NT_WORKSTATION ? "7" : "Server 2008 R2"; break;
|
||||
case 2: ver = osv.wProductType == VER_NT_WORKSTATION ? "8" : "Server 2012"; break;
|
||||
case 3: ver = osv.wProductType == VER_NT_WORKSTATION ? "8.1" : "Server 2012 R2"; break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 10:
|
||||
switch (osv.dwMinorVersion)
|
||||
{
|
||||
case 0: ver = osv.wProductType == VER_NT_WORKSTATION ? "10" : "Server 2016"; break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
FStringf str("Windows %s", ver);
|
||||
|
||||
// service packs
|
||||
if (osv.szCSDVersion[0])
|
||||
{
|
||||
str.AppendFormat(" %s", osv.szCSDVersion);
|
||||
}
|
||||
|
||||
initprintf("Running on %s (build %lu.%lu.%lu)\n", str.GetChars(), osv.dwMajorVersion, osv.dwMinorVersion, osv.dwBuildNumber);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// win_buildargs
|
||||
|
|
|
@ -22,6 +22,8 @@ include_directories(
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||
)
|
||||
|
||||
|
|
|
@ -7078,7 +7078,6 @@ void G_Shutdown(void)
|
|||
G_SetFog(0);
|
||||
engineUnInit();
|
||||
G_Cleanup();
|
||||
OSD_Cleanup();
|
||||
Bfflush(NULL);
|
||||
}
|
||||
|
||||
|
@ -7878,26 +7877,6 @@ MAIN_LOOP_RESTART:
|
|||
// stdin -> OSD input for dedicated server
|
||||
if (g_networkMode == NET_DEDICATED_SERVER)
|
||||
{
|
||||
int32_t nb;
|
||||
char ch;
|
||||
static uint32_t bufpos = 0;
|
||||
static char buf[128];
|
||||
#ifndef GEKKO
|
||||
int32_t flag = 1;
|
||||
ioctl(0, FIONBIO, &flag);
|
||||
#endif
|
||||
if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
|
||||
{
|
||||
if (ch != '\n')
|
||||
buf[bufpos++] = ch;
|
||||
|
||||
if (ch == '\n' || bufpos >= sizeof(buf)-1)
|
||||
{
|
||||
buf[bufpos] = 0;
|
||||
OSD_Dispatch(buf);
|
||||
bufpos = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
|
|
@ -289,7 +289,6 @@ void G_PrintGameQuotes(int32_t snum);
|
|||
void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
|
||||
void G_Shutdown(void);
|
||||
void G_UpdatePlayerFromMenu(void);
|
||||
void M32RunScript(const char *s);
|
||||
void P_DoQuote(int32_t q,DukePlayer_t *p);
|
||||
void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set);
|
||||
void G_OnMotorcycle(DukePlayer_t *pPlayer, int spriteNum);
|
||||
|
|
|
@ -54,8 +54,7 @@ int32_t __fastcall G_GetAngleDelta(int32_t currAngle, int32_t newAngle);
|
|||
} while (0)
|
||||
|
||||
#define CON_CRITICALERRPRINTF(Text, ...) do { \
|
||||
OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \
|
||||
wm_msgbox(APPNAME, "Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \
|
||||
I_Error("Line %d, %s: " Text, VM_DECODE_LINE_NUMBER(g_tw), VM_GetKeywordForID(VM_DECODE_INST(g_tw)), ## __VA_ARGS__); \
|
||||
} while (0)
|
||||
|
||||
void G_GetTimeDate(int32_t * pValues);
|
||||
|
|
|
@ -22,6 +22,8 @@ include_directories(
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||
)
|
||||
|
||||
|
|
Loading…
Reference in a new issue