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- simplified screenshot code.
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parent
f2d075e0d0
commit
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2 changed files with 5 additions and 25 deletions
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@ -40,8 +40,6 @@ extern int32_t qsetmode;
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extern int32_t g_logFlushWindow;
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bool System_WantGuiCapture(); // During playing this tells us whether the game must be paused due to active GUI elememts.
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void getScreen(uint8_t* imgBuf);
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#include "print.h"
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@ -62,10 +62,6 @@ static FileWriter *opennextfile(const char *fn)
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return FileWriter::Open(name);
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}
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void getScreen(uint8_t* imgBuf)
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{
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screen->CopyScreenToBuffer(xdim, ydim, imgBuf);
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}
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CVAR(String, screenshotname, "", CVAR_ARCHIVE) // not GLOBALCONFIG - allow setting this per game.
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@ -123,25 +119,11 @@ static int SaveScreenshot()
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return -1;
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}
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auto truecolor = videoGetRenderMode() >= REND_POLYMOST;
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TArray<uint8_t> imgBuf(xdim * ydim * (truecolor ? 3 : 1), true);
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if (truecolor)
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{
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getScreen(imgBuf.Data());
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int bytesPerLine = xdim * 3;
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TArray<uint8_t> rowBuf(bytesPerLine * 3, true);
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for (int i = 0, numRows = ydim >> 1; i < numRows; ++i)
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{
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memcpy(rowBuf.Data(), imgBuf.Data() + i * bytesPerLine, bytesPerLine);
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memcpy(imgBuf.Data() + i * bytesPerLine, imgBuf.Data() + (ydim - i - 1) * bytesPerLine, bytesPerLine);
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memcpy(imgBuf.Data() + (ydim - i - 1) * bytesPerLine, rowBuf.Data(), bytesPerLine);
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}
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}
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WritePNGfile(fil, imgBuf.Data(), Palette, truecolor ? SS_RGB : SS_PAL, xdim, ydim, truecolor? xdim*3 : xdim, png_gamma);
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float gamma;
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int pitch;
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ESSType ctype;
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auto imgBuf = screen->GetScreenshotBuffer(pitch, ctype, gamma);
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WritePNGfile(fil, imgBuf.Data(), Palette, ctype, xdim, ydim, pitch, gamma);
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delete fil;
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Printf("screenshot saved\n");
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return 0;
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