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Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.
git-svn-id: https://svn.eduke32.com/eduke32@5274 1a8010ca-5511-0410-912e-c29ae57300e0
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bd427182db
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a4032d234c
2 changed files with 11 additions and 3 deletions
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@ -5,7 +5,7 @@
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#include "build.h"
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#include "editor.h"
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#include "osd.h"
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#include "cache1d.h"
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#include "baselayer.h"
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#include "renderlayer.h"
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@ -219,6 +219,9 @@ int32_t loadsetup(const char *fn)
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if (readconfig(fp, "showambiencesounds", val, VL) > 0)
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showambiencesounds = clamp(atoi_safe(val), 0, 2);
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if (readconfig(fp, "pathsearchmode", val, VL) > 0)
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pathsearchmode = clamp(atoi_safe(val), 0, 1);
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if (readconfig(fp, "autogray", val, VL) > 0)
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autogray = !!atoi_safe(val);
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// if (readconfig(fp, "showinnergray", val, VL) > 0)
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@ -485,6 +488,9 @@ int32_t writesetup(const char *fn)
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"; Ambience sound circles (0:none, 1:only in current sector, 2:all)\n"
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"showambiencesounds = %d\n"
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"\n"
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"; Default filesystem mode\n"
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"pathsearchmode = %d\n"
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"\n"
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"; TROR: Automatic grayout of plain (non-extended) sectors,\n"
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"; toggled with Ctrl-A:\n"
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"autogray = %d\n"
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@ -597,7 +603,7 @@ int32_t writesetup(const char *fn)
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sideview_reversehrot,
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revertCTRL,scrollamount,pk_turnaccel,pk_turndecel,autosave,autocorruptcheck,
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corruptcheck_noalreadyrefd, fixmaponsave_sprites, keeptexturestretch,
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showheightindicators,showambiencesounds,
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showheightindicators,showambiencesounds,pathsearchmode,
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autogray, //showinnergray,
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graphicsmode,
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MixRate,AmbienceToggle,ParentalLock, !!m32_osd_tryscript,
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@ -478,7 +478,9 @@ void G_LoadGroups(int32_t autoload)
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struct strllist *s;
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int const bakpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
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while (CommandGrps)
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{
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int32_t j;
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@ -499,7 +501,7 @@ void G_LoadGroups(int32_t autoload)
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Bfree(CommandGrps);
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CommandGrps = s;
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}
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pathsearchmode = 0;
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pathsearchmode = bakpathsearchmode;
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}
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#ifdef _WIN32
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