- call C_RunDelayedCommands() from a centralized place.

This commit is contained in:
Christoph Oelckers 2020-08-25 21:16:37 +02:00
parent fd12ad382f
commit a323591d5a
2 changed files with 1 additions and 3 deletions

View file

@ -898,6 +898,7 @@ void TickSubsystems()
nexttick += tickInterval; nexttick += tickInterval;
C_Ticker(); C_Ticker();
M_Ticker(); M_Ticker();
C_RunDelayedCommands();
cnt++; cnt++;
} }
// If this took too long the engine was most likely suspended so recalibrate the timer. // If this took too long the engine was most likely suspended so recalibrate the timer.

View file

@ -319,9 +319,6 @@ bool GameTicker()
//Net_GetPackets(); //Net_GetPackets();
nonsharedkeys(); nonsharedkeys();
C_RunDelayedCommands();
checkTimerActive(); checkTimerActive();
gameupdatetime.Reset(); gameupdatetime.Reset();