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- call C_RunDelayedCommands() from a centralized place.
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2 changed files with 1 additions and 3 deletions
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@ -898,6 +898,7 @@ void TickSubsystems()
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nexttick += tickInterval;
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C_Ticker();
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M_Ticker();
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C_RunDelayedCommands();
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cnt++;
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}
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// If this took too long the engine was most likely suspended so recalibrate the timer.
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@ -319,9 +319,6 @@ bool GameTicker()
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//Net_GetPackets();
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nonsharedkeys();
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C_RunDelayedCommands();
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checkTimerActive();
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gameupdatetime.Reset();
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