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- SW: Change pSpawnSprite()
x/y coordinates from int to double to preserve precision for some calls.
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2 changed files with 2 additions and 2 deletions
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@ -6704,7 +6704,7 @@ InsertPanelSprite(PLAYERp pp, PANEL_SPRITEp psp)
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PANEL_SPRITEp
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pSpawnSprite(PLAYERp pp, PANEL_STATEp state, uint8_t priority, int x, int y)
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pSpawnSprite(PLAYERp pp, PANEL_STATEp state, uint8_t priority, double x, double y)
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{
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unsigned i;
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PANEL_SPRITEp psp;
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@ -183,7 +183,7 @@ enum BorderTypes
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#define SHOTGUN_AUTO_NUM 0
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#define SHOTGUN_AUTO 2078
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PANEL_SPRITEp pSpawnSprite(PLAYERp pp, PANEL_STATEp state, uint8_t priority, int x, int y);
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PANEL_SPRITEp pSpawnSprite(PLAYERp pp, PANEL_STATEp state, uint8_t priority, double x, double y);
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void pSetSuicide(PANEL_SPRITEp psp);
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SWBOOL pKillScreenSpiteIDs(PLAYERp pp, short id);
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void PreUpdatePanel(double smoothratio);
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