mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
More menu fixes and an added option to toggle opponent weapon display from the menu. Modified opponent weapon display to be effected by the brightskins option.
git-svn-id: https://svn.eduke32.com/eduke32@71 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
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2d32d2c298
commit
a1f78582ea
2 changed files with 40 additions and 37 deletions
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@ -5758,7 +5758,7 @@ void animatesprites(long x,long y,short a,long smoothratio)
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tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
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if(t->yrepeat < 4) t->yrepeat = 4;
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tsprite[spritesortcnt].shade = t->shade;
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tsprite[spritesortcnt].shade = ud.brightskins?-32:t->shade;
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tsprite[spritesortcnt].cstat = 0;
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switch(ps[p].curr_weapon)
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@ -616,7 +616,7 @@ void menus(void)
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rotatesprite((280)<<16,(37+(tilesizy[APLAYER]>>1))<<16,49152L,0,1426,0,ud.color,10,0,0,xdim-1,ydim-1);
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if (current_menu == 20002) {
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x = probe(46,50,16,5);
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x = probe(40,50,16,5);
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switch(x) {
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case -1:
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cmenu(202);
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@ -2016,7 +2016,7 @@ cheat_for_port_credits:
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NULL
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};
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yy = 34;
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yy = 37;
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for (ii=io=0; opts[ii]; ii++) {
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if (opts[ii][0] == '-' && !opts[ii][1]) {
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if (io <= probey) yy += 4;
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@ -2031,7 +2031,7 @@ cheat_for_port_credits:
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if (x == -1) { cmenu(203); probey = 7; break; }
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yy = 34;
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yy = 37;
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for (ii=io=0; opts[ii]; ii++) {
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if (opts[ii][0] == '-' && !opts[ii][1]) {
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yy += 4;
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@ -2043,26 +2043,26 @@ cheat_for_port_credits:
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barsm(d+8,yy+7, (short *)&glratiocorrection,8,x==io,SHX(-5),PHX(-5));
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break;
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case 1: if (x==io) usehightile = 1-usehightile;
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modval(0,1,(int *)&usehightile,1,probey==2);
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modval(0,1,(int *)&usehightile,1,probey==io);
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gametextpal(d,yy, usehightile ? "On" : "Off", 0, 0); break;
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case 2: enabled = usehightile;
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if (enabled && x==io) useprecache = !useprecache;
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if (enabled) modval(0,1,(int *)&useprecache,1,probey==3);
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if (enabled) modval(0,1,(int *)&useprecache,1,probey==io);
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gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 3: enabled = usehightile;
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if (enabled && x==io) glusetexcompr = !glusetexcompr;
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if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==4);
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if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==io);
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gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 4: enabled = (glusetexcompr && usehightile && useprecache);
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if (enabled && x==io) glusetexcache = !glusetexcache;
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if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==5);
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if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==io);
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gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 5: enabled = (glusetexcompr && usehightile && useprecache && glusetexcache);
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if (enabled && x==io) glusetexcachecompression = !glusetexcachecompression;
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if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==6);
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if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==io);
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gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 6: if (x==io) usemodels = 1-usemodels;
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modval(0,1,(int *)&usemodels,1,probey==7);
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modval(0,1,(int *)&usemodels,1,probey==io);
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gametextpal(d,yy, usemodels ? "On" : "Off", 0, 0); break;
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default: break;
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}
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@ -2095,17 +2095,16 @@ cheat_for_port_credits:
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"Shadows",
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"Screen tilting",
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"-",
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"Show opponent weapon",
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"Bright players",
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"Demo playback cameras",
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"Record demo",
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"-",
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"-",
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"-",
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"More...",
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NULL
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};
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yy = 34;
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yy = 37;
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for (ii=io=0; opts[ii]; ii++) {
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if (opts[ii][0] == '-' && !opts[ii][1]) {
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if (io <= probey) yy += 4;
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@ -2123,7 +2122,7 @@ cheat_for_port_credits:
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break;
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}
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yy = 34;
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yy = 37;
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for (ii=io=0; opts[ii]; ii++) {
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if (opts[ii][0] == '-' && !opts[ii][1]) {
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yy += 4;
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@ -2132,10 +2131,10 @@ cheat_for_port_credits:
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enabled = 1;
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switch (io) {
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case 0: if (x==io) ud.crosshair = 1-ud.crosshair;
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modval(0,1,(int *)&ud.crosshair,1,probey==0);
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modval(0,1,(int *)&ud.crosshair,1,probey==io);
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gametextpal(d,yy, ud.crosshair ? "On" : "Off", 0, 0); break;
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case 1: if (x==io) ud.levelstats = 1-ud.levelstats;
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modval(0,1,(int *)&ud.levelstats,1,probey==1);
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modval(0,1,(int *)&ud.levelstats,1,probey==io);
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gametextpal(d,yy, ud.levelstats ? "Shown" : "Hidden", 0, 0); break;
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case 2: barsm(d+8,yy+7, (short *)&ud.screen_size,-4,x==io,SHX(-5),PHX(-5)); break;
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case 3:
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@ -2150,24 +2149,28 @@ cheat_for_port_credits:
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}
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break;
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case 4: if (x==io) ud.runkey_mode = 1-ud.runkey_mode;
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modval(0,1,(int *)&ud.runkey_mode,1,probey==4);
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modval(0,1,(int *)&ud.runkey_mode,1,probey==io);
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gametextpal(d,yy, ud.runkey_mode ? "Classic" : "Modern", 0, 0); break;
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case 5: if (x==io) ud.detail = 1-ud.detail;
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modval(0,1,(int *)&ud.detail,1,probey==5);
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modval(0,1,(int *)&ud.detail,1,probey==io);
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gametextpal(d,yy, ud.detail ? "High" : "Low", 0, 0); break;
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case 6: if (x==io) ud.shadows = 1-ud.shadows;
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modval(0,1,(int *)&ud.shadows,1,probey==6);
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modval(0,1,(int *)&ud.shadows,1,probey==io);
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gametextpal(d,yy, ud.shadows ? "On" : "Off", 0, 0); break;
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case 7: if (x==io) ud.screen_tilting = 1-ud.screen_tilting;
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modval(0,1,(int *)&ud.screen_tilting,1,probey==7);
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modval(0,1,(int *)&ud.screen_tilting,1,probey==io);
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gametextpal(d,yy, ud.screen_tilting ? "On" : "Off", 0, 0); break; // original had a 'full' option
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case 8: if (x==io) ud.brightskins = 1-ud.brightskins;
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modval(0,1,(int *)&ud.brightskins,1,probey==8);
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case 8: if (x==io) ud.showweapons = 1-ud.showweapons;
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modval(0,1,(int *)&ud.showweapons,1,probey==io);
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ShowOpponentWeapons = ud.showweapons;
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gametextpal(d,yy, ShowOpponentWeapons ? "On" : "Off", 0, 0); break;
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case 9: if (x==io) ud.brightskins = 1-ud.brightskins;
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modval(0,1,(int *)&ud.brightskins,1,probey==io);
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gametextpal(d,yy, ud.brightskins ? "On" : "Off", 0, 0); break;
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case 9: if (x==io) ud.democams = 1-ud.democams;
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modval(0,1,(int *)&ud.democams,1,probey==9);
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case 10: if (x==io) ud.democams = 1-ud.democams;
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modval(0,1,(int *)&ud.democams,1,probey==io);
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gametextpal(d,yy, ud.democams ? "On" : "Off", 0, 0); break;
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case 10: if (x==io) {
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case 11: if (x==io) {
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enabled = !((ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1);
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if( (ps[myconnectindex].gm&MODE_GAME) ) closedemowrite();
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else ud.m_recstat = !ud.m_recstat;
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@ -2175,7 +2178,7 @@ cheat_for_port_credits:
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if( (ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1 )
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enabled = 0;
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gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Recording":"On"):"Off",0,enabled?0:1); break;
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case 11: if (x==io) cmenu(201); break;
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case 12: if (x==io) cmenu(201); break;
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default: break;
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}
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gametextpal(c,yy, opts[ii], enabled?5:15, 2);
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@ -2225,7 +2228,7 @@ cheat_for_port_credits:
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NULL
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};
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yy = 34;
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yy = 37;
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for (ii=io=0; opts[ii]; ii++) {
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if (opts[ii][0] == '-' && !opts[ii][1]) {
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if (io <= probey) yy += 4;
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@ -2237,9 +2240,9 @@ cheat_for_port_credits:
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x = probesm(c,yy+5,0,io);
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if (x == -1) { cmenu(200); probey = 11; break; }
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if (x == -1) { cmenu(200); probey = 12; break; }
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yy = 34;
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yy = 37;
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for (ii=io=0; opts[ii]; ii++) {
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if (opts[ii][0] == '-' && !opts[ii][1]) {
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yy += 4;
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@ -2249,11 +2252,11 @@ cheat_for_port_credits:
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switch (io) {
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case 0: if (x==io) cmenu(10000); break;
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case 1: if (x==io) { ud.drawweapon = (ud.drawweapon == 2) ? 0 : ud.drawweapon+1; }
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modval(0,2,(int *)&ud.drawweapon,1,probey==1);
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modval(0,2,(int *)&ud.drawweapon,1,probey==io);
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{ char *s[] = { "Off", "On", "Icon" };
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gametextpal(d,yy, s[ud.drawweapon], 0, 0); break; }
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case 2: if (x==io) ud.tickrate = 1-ud.tickrate;
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modval(0,1,(int *)&ud.tickrate,1,probey==2);
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modval(0,1,(int *)&ud.tickrate,1,probey==io);
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gametextpal(d,yy, ud.tickrate ? "On" : "Off", 0, 0); break;
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case 3: if (x==io) cmenu(200); break;
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default: break;
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@ -2354,11 +2357,11 @@ cheat_for_port_credits:
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#endif
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onbar = (probey == 4);
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if (probey == 0 || probey == 1 || probey == 2)
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x = probe(c+6,50,16,x);
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x = probe(c,50,16,x);
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else if (probey == 3)
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x = probe(c+6,50+16+16+22,0,x);
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x = probe(c,50+16+16+22,0,x);
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else
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x = probe(c+6,50+62-16-16-16,16,x);
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x = probe(c,50+62-16-16-16,16,x);
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if (probey==0 && (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_RightArrow))) {
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sound(PISTOL_BODYHIT);
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@ -2903,12 +2906,12 @@ cheat_for_port_credits:
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onbar = (probey == 0 || probey == 1);
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if (probey < 2)
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x = probe(c+6,46,16,6);
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x = probe(c,46,16,6);
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else if (probey < 6) {
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m=50;
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x = probe(c+6+10,97-(10+10),10,6);
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x = probesm(c+10,96-(10+10),10,6);
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} else {
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x = probe(c+6,146-(16+16+16+16+16+16),16,6);
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x = probe(c,146-(16+16+16+16+16+16),16,6);
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}
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switch (x) {
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