source/duke3d/src/premap.cpp:P_ResetTintFade: Remove LUNATIC-specific

assignment, but keep the function instead of separately setting pals.f.
This commit is contained in:
NY00123 2020-05-17 20:55:51 +03:00 committed by Christoph Oelckers
parent c93ec9e405
commit a1bfbb0b21

View file

@ -599,9 +599,6 @@ void P_MoveToRandomSpawnPoint(int playerNum)
static inline void P_ResetTintFade(DukePlayer_t *const pPlayer)
{
pPlayer->pals.f = 0;
#ifdef LUNATIC
pPlayer->palsfadeprio = 0;
#endif
}
void P_ResetMultiPlayer(int playerNum)