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source/duke3d/src/premap.cpp:P_ResetTintFade: Remove LUNATIC-specific
assignment, but keep the function instead of separately setting pals.f.
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1 changed files with 0 additions and 3 deletions
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@ -599,9 +599,6 @@ void P_MoveToRandomSpawnPoint(int playerNum)
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static inline void P_ResetTintFade(DukePlayer_t *const pPlayer)
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{
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pPlayer->pals.f = 0;
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#ifdef LUNATIC
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pPlayer->palsfadeprio = 0;
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#endif
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}
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void P_ResetMultiPlayer(int playerNum)
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