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Fix entering the game from within a demo, but don't enable it.
git-svn-id: https://svn.eduke32.com/eduke32@3002 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 3 deletions
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@ -7690,14 +7690,15 @@ void G_HandleLocalKeys(void)
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}
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}
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#if 0
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#if 0
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// just what is wrong with that?
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// Enter a game from within a demo.
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if (KB_KeyPressed(sc_Return) && ud.multimode==1)
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if (KB_KeyPressed(sc_Return) && ud.multimode==1)
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{
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{
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KB_ClearKeyDown(sc_Return);
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KB_ClearKeyDown(sc_Return);
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g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
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g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
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kclose(g_demo_recFilePtr);
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// XXX: probably redundant; this stuff needs an API anyway:
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kclose(g_demo_recFilePtr); g_demo_recFilePtr = -1;
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g_player[myconnectindex].ps->gm = MODE_GAME;
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g_player[myconnectindex].ps->gm = MODE_GAME;
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// ready2send=0;
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ready2send=1; // TODO: research this weird variable
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screenpeek=myconnectindex;
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screenpeek=myconnectindex;
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// g_demo_paused=0;
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// g_demo_paused=0;
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}
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}
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