Normalize all rotatesprite calls to fullscreen panels so that they are centered at (160, 100) instead of top-lefted at (0, 0).

git-svn-id: https://svn.eduke32.com/eduke32@4550 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2014-07-22 11:20:13 +00:00
parent 34f3e59c39
commit a187bbd8f3
3 changed files with 25 additions and 25 deletions

View file

@ -309,7 +309,7 @@ int32_t textsc(int32_t sc)
static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2) static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{ {
int32_t scl = sbarsc(65536); int32_t scl = sbarsc(65536);
int32_t tx = sbarx16((320<<15) - (tilesizx[BOTTOMSTATUSBAR]<<15)); // centered int32_t tx = sbarx16((160<<16) - (tilesizx[BOTTOMSTATUSBAR]<<15)); // centered
int32_t ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]); int32_t ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]);
int32_t clx1 = sbarsc(scale(x1,xdim,320)), cly1 = sbarsc(scale(y1,ydim,200)); int32_t clx1 = sbarsc(scale(x1,xdim,320)), cly1 = sbarsc(scale(y1,ydim,200));
@ -2862,7 +2862,7 @@ static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t
setpalettefade(r,g,b,end); // have to set to end fade value if we break! setpalettefade(r,g,b,end); // have to set to end fade value if we break!
return; return;
} }
rotatesprite_fs(0,0,65536L,0,tile,0,0,2+8+16+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,tile,0,0,2+8+(ud.bgstretch?1024:0));
G_FadePalette(r,g,b,start); G_FadePalette(r,g,b,start);
start += step; start += step;
@ -2889,14 +2889,14 @@ static void G_DisplayExtraScreens(void)
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
fadepal(0,0,0, 0,63,7); fadepal(0,0,0, 0,63,7);
I_ClearAllInput(); I_ClearAllInput();
rotatesprite_fs(0,0,65536L,0,3291,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,3291,0,0,2+8+64+(ud.bgstretch?1024:0));
fadepaltile(0,0,0, 63,0,-7, 3291); fadepaltile(0,0,0, 63,0,-7, 3291);
while (!I_CheckAllInput()) while (!I_CheckAllInput())
G_HandleAsync(); G_HandleAsync();
fadepaltile(0,0,0, 0,63,7, 3291); fadepaltile(0,0,0, 0,63,7, 3291);
I_ClearAllInput(); I_ClearAllInput();
rotatesprite_fs(0,0,65536L,0,3290,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,3290,0,0,2+8+64+(ud.bgstretch?1024:0));
fadepaltile(0,0,0, 63,0,-7,3290); fadepaltile(0,0,0, 63,0,-7,3290);
while (!I_CheckAllInput()) while (!I_CheckAllInput())
G_HandleAsync(); G_HandleAsync();
@ -2911,7 +2911,7 @@ static void G_DisplayExtraScreens(void)
fadepal(0,0,0, 0,63,7); fadepal(0,0,0, 0,63,7);
I_ClearAllInput(); I_ClearAllInput();
totalclock = 0; totalclock = 0;
rotatesprite_fs(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,TENSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0));
fadepaltile(0,0,0, 63,0,-7,TENSCREEN); fadepaltile(0,0,0, 63,0,-7,TENSCREEN);
while (!I_CheckAllInput() && totalclock < 2400) while (!I_CheckAllInput() && totalclock < 2400)
G_HandleAsync(); G_HandleAsync();
@ -3562,10 +3562,10 @@ void G_DisplayRest(int32_t smoothratio)
switch (ud.show_help) switch (ud.show_help)
{ {
case 1: case 1:
rotatesprite_fs(0,0,65536L,0,TEXTSTORY,0,0,10+16+64); rotatesprite_fs(160<<16,100<<16,65536L,0,TEXTSTORY,0,0,10+64);
break; break;
case 2: case 2:
rotatesprite_fs(0,0,65536L,0,F1HELP,0,0,10+16+64); rotatesprite_fs(160<<16,100<<16,65536L,0,F1HELP,0,0,10+64);
break; break;
} }
@ -4039,7 +4039,7 @@ void G_DrawBackground(void)
for (x=0; x<xdim; x+=tilesizx[bgtile]) for (x=0; x<xdim; x+=tilesizx[bgtile])
rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64); rotatesprite_fs(x<<16,y<<16,65536L,0,bgtile,16,0,8+16+64);
} }
else rotatesprite_fs(320<<15,200<<15,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0)); else rotatesprite_fs(160<<16,100<<16,65536L,0,bgtile,16,0,2+8+64+(ud.bgstretch?1024:0));
return; return;
} }
@ -10450,7 +10450,7 @@ static void G_DisplayLogo(void)
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2+1); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2+1); // JBF 20040308
fadepal(0,0,0, 0,63,7); fadepal(0,0,0, 0,63,7);
flushperms(); flushperms();
rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,DREALMS,0,0,2+8+(ud.bgstretch?1024:0));
nextpage(); nextpage();
fadepaltile(0,0,0, 63,0,-7,DREALMS); fadepaltile(0,0,0, 63,0,-7,DREALMS);
totalclock = 0; totalclock = 0;
@ -10458,7 +10458,7 @@ static void G_DisplayLogo(void)
{ {
clearallviews(0); clearallviews(0);
rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,DREALMS,0,0,2+8+64+(ud.bgstretch?1024:0));
G_HandleAsync(); G_HandleAsync();
@ -10484,7 +10484,7 @@ static void G_DisplayLogo(void)
//g_player[myconnectindex].ps->palette = titlepal; //g_player[myconnectindex].ps->palette = titlepal;
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308
flushperms(); flushperms();
rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16); rotatesprite_fs(160<<16,100<<16,65536L,0,BETASCREEN,0,0,2+8);
KB_FlushKeyboardQueue(); KB_FlushKeyboardQueue();
fadepaltile(0,0,0, 63,0,-7,BETASCREEN); fadepaltile(0,0,0, 63,0,-7,BETASCREEN);
totalclock = 0; totalclock = 0;
@ -10493,7 +10493,7 @@ static void G_DisplayLogo(void)
{ {
clearallviews(0); clearallviews(0);
rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,BETASCREEN,0,0,2+8+64+(ud.bgstretch?1024:0));
if (logoflags & LOGO_DUKENUKEM) if (logoflags & LOGO_DUKENUKEM)
{ {
if (totalclock > 120 && totalclock < (120+60)) if (totalclock > 120 && totalclock < (120+60))
@ -11847,7 +11847,7 @@ int32_t app_main(int32_t argc, const char **argv)
//g_player[myconnectindex].ps->palette = palette; //g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0); //G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
rotatesprite_fs(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0));
menutext(160,105,0,0,"LOADING SAVED GAME..."); menutext(160,105,0,0,"LOADING SAVED GAME...");
nextpage(); nextpage();
@ -12270,7 +12270,7 @@ static void G_DoOrderScreen(void)
{ {
fadepal(0,0,0, 0,63,7); fadepal(0,0,0, 0,63,7);
I_ClearAllInput(); I_ClearAllInput();
rotatesprite_fs(0,0,65536L,0,ORDERING+i,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,ORDERING+i,0,0,2+8+64+(ud.bgstretch?1024:0));
fadepal(0,0,0, 63,0,-7); fadepal(0,0,0, 63,0,-7);
while (!I_CheckAllInput()) while (!I_CheckAllInput())
G_HandleAsync(); G_HandleAsync();
@ -12382,7 +12382,7 @@ static void G_BonusCutscenes(void)
I_ClearAllInput(); I_ClearAllInput();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
rotatesprite_fs(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,3292,0,0,2+8+64+(ud.bgstretch?1024:0));
fadepal(0,0,0, 63,0,-1); fadepal(0,0,0, 63,0,-1);
G_HandleEventsWhileNoInput(); G_HandleEventsWhileNoInput();
fadepal(0,0,0, 0,63,1); fadepal(0,0,0, 0,63,1);
@ -12420,7 +12420,7 @@ VOL1_END:
I_ClearAllInput(); I_ClearAllInput();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
rotatesprite_fs(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,3293,0,0,2+8+64+(ud.bgstretch?1024:0));
fadepal(0,0,0, 63,0,-1); fadepal(0,0,0, 63,0,-1);
G_HandleEventsWhileNoInput(); G_HandleEventsWhileNoInput();
fadepal(0,0,0, 0,63,1); fadepal(0,0,0, 0,63,1);
@ -12596,7 +12596,7 @@ static void G_DisplayMPResultsScreen(void)
{ {
int32_t i, y, t = 0; int32_t i, y, t = 0;
rotatesprite_fs(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,MENUSCREEN,16,0,2+8+64+(ud.bgstretch?1024:0));
rotatesprite_fs(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10); rotatesprite_fs(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10);
if (PLUTOPAK) // JBF 20030804 if (PLUTOPAK) // JBF 20030804
rotatesprite_fs((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8); rotatesprite_fs((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8);
@ -12745,7 +12745,7 @@ void G_BonusScreen(int32_t bonusonly)
if (bonusonly || (g_netServer || ud.multimode > 1)) return; if (bonusonly || (g_netServer || ud.multimode > 1)) return;
gfx_offset = (ud.volume_number==1) ? 5 : 0; gfx_offset = (ud.volume_number==1) ? 5 : 0;
rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+64+128+(ud.bgstretch?1024:0));
if (lastmapname) if (lastmapname)
menutext(160,20-6,0,0,lastmapname); menutext(160,20-6,0,0,lastmapname);
@ -12798,7 +12798,7 @@ void G_BonusScreen(int32_t bonusonly)
{ {
clearallviews(0); clearallviews(0);
rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,100<<16,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+64+128+(ud.bgstretch?1024:0));
if (totalclock >= 1000000000 && totalclock < 1000000320) if (totalclock >= 1000000000 && totalclock < 1000000320)
{ {

View file

@ -71,7 +71,7 @@ static savehead_t savehead;
static void M_DrawBackground(void) static void M_DrawBackground(void)
{ {
rotatesprite_fs(160<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64); rotatesprite_fs(160<<16,100<<16,65536L,0,MENUSCREEN,16,0,10+64);
} }
static void M_DrawTopBar(void) static void M_DrawTopBar(void)
@ -1697,7 +1697,7 @@ static void M_PreMenuDrawBackground(MenuID_t cm)
if (!VOLUMEALL || !PLUTOPAK) if (!VOLUMEALL || !PLUTOPAK)
M_DrawBackground(); M_DrawBackground();
else else
rotatesprite_fs(160<<16,200<<15,65536L,0,2504+g_currentMenu-MENU_CREDITS,0,0,10+64); rotatesprite_fs(160<<16,100<<16,65536L,0,2504+g_currentMenu-MENU_CREDITS,0,0,10+64);
break; break;
case MENU_LOAD: case MENU_LOAD:
@ -1711,15 +1711,15 @@ static void M_PreMenuDrawBackground(MenuID_t cm)
case MENU_ORDERING2: case MENU_ORDERING2:
case MENU_ORDERING3: case MENU_ORDERING3:
case MENU_ORDERING4: case MENU_ORDERING4:
rotatesprite_fs(0,0,65536L,0,ORDERING+g_currentMenu-MENU_ORDERING,0,0,10+16+64); rotatesprite_fs(160<<16,100<<16,65536L,0,ORDERING+g_currentMenu-MENU_ORDERING,0,0,10+64);
break; break;
case MENU_STORY: case MENU_STORY:
rotatesprite_fs(0,0,65536L,0,TEXTSTORY,0,0,10+16+64); rotatesprite_fs(160<<16,100<<16,65536L,0,TEXTSTORY,0,0,10+64);
break; break;
case MENU_F1HELP: case MENU_F1HELP:
rotatesprite_fs(0,0,65536L,0,F1HELP,0,0,10+16+64); rotatesprite_fs(160<<16,100<<16,65536L,0,F1HELP,0,0,10+64);
break; break;
} }
} }

View file

@ -189,7 +189,7 @@ void Net_SpawnPlayer(int32_t player)
static void display_betascreen(void) static void display_betascreen(void)
{ {
rotatesprite_fs(0,0,65536,0,BETASCREEN,0,0,2+8+16+64); rotatesprite_fs(160<<16,100<<16,65536,0,BETASCREEN,0,0,2+8+64);
rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8); rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8); rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);