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Fix a bunch of boolean cvars that weren't flagged as CVAR_BOOL, preventing them from working with the "toggle" console command
git-svn-id: https://svn.eduke32.com/eduke32@7651 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/polymost.cpp
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1 changed files with 3 additions and 3 deletions
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@ -1596,8 +1596,8 @@ int32_t registerosdcommands(void)
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"demorec_difftics","sets game tic interval after which a diff is recorded",
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"demorec_difftics","sets game tic interval after which a diff is recorded",
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(void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
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(void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
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},
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},
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{ "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 },
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{ "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_BOOL, 0, 1 },
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{ "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 },
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{ "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_BOOL, 0, 1 },
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{ "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
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{ "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
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{ "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
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{ "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
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{ "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
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{ "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
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@ -1678,7 +1678,7 @@ int32_t registerosdcommands(void)
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{ "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 },
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{ "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 },
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{ "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 },
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{ "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 },
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{ "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 },
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{ "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 },
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{ "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_INT, 0, 1 },
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{ "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_BOOL, 0, 1 },
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#endif
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#endif
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{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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