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https://github.com/ZDoom/raze-gles.git
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- fixed text in the menu
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parent
7bf3d5186f
commit
a12cdf849e
2 changed files with 14 additions and 7 deletions
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@ -224,7 +224,11 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
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int width = gamefont->StringWidth(text);
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xpos -= width / 2;
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}
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DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade), TAG_DONE);
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DrawText(twod, gamefont, CR_UNDEFINED, xpos+1, ypos+1, text, DTA_Color, 0xff000000, DTA_Alpha, 0.5,
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DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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DrawText(twod, gamefont, CR_UNDEFINED, xpos, ypos, text, DTA_TranslationIndex, TRANSLATION(Translation_Remap, pal), DTA_Color, shadeToLight(shade),
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DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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}
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@ -267,7 +271,7 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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if (boxwidth - 10 < width) scalex = double(width) / (boxwidth - 10);
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DrawTexture(twod, tileGetTexture(2038, true), 160, 20, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex, TAG_DONE);
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DrawText(twod, BigFont, CR_UNDEFINED, 160, 29, text, TAG_DONE);
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DrawText(twod, BigFont, CR_UNDEFINED, 160 - width/2, 20 - tileHeight(4193) / 2, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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}
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void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg)
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@ -280,9 +284,9 @@ void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* t
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int y = 100 - (height * lines.Size() / 2);
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for (auto& l : lines)
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{
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int width = SmallFont->StringWidth(text);
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int width = SmallFont->StringWidth(l);
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int x = 160 - width / 2;
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DrawText(twod, SmallFont, CR_UNTRANSLATED, y, y, text, TAG_DONE);
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DrawText(twod, SmallFont, CR_UNTRANSLATED, x, y, l, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, TAG_DONE);
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y += height;
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}
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}
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@ -180,15 +180,18 @@ void FontSet(int id, int tile, int space)
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for (int i = 1; i < 96; i++)
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{
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auto tex = tileGetTexture(tile + i);
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if (tex->isValid() && tex->GetTexelWidth() > 0 && tex->GetTexelHeight() > 0)
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if (tex && tex->isValid() && tex->GetTexelWidth() > 0 && tex->GetTexelHeight() > 0)
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{
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glyphs.Insert(i + 32, tex);
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tex->SetOffsetsNotForFont();
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}
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}
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const char *names[] = { "smallfont", "bigfont", "gothfont", "smallfont2", "digifont"};
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const char *defs[] = { "defsmallfont", "defbigfont", nullptr, "defsmallfont2", nullptr};
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const bool kerning[] = { 0, 1, 1, 1, 0};
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FFont ** ptrs[] = { &SmallFont, &BigFont, nullptr, &SmallFont2, nullptr};
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gFont[id] = new ::FFont(names[id], nullptr, defs[id], 0, 0, 0, kerning[id], tileWidth(tile), false, false, &glyphs);
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gFont[id] = new ::FFont(names[id], nullptr, defs[id], 0, 0, 0, 0, tileWidth(tile), false, false, false, &glyphs);
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gFont[id]->SetKerning(space);
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if (ptrs[id]) *ptrs[id] = gFont[id];
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}
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