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- changed startnewgame to handle the screen jobs asynchronously.
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a3e9ea97a8
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a1001c5fdd
3 changed files with 32 additions and 25 deletions
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@ -55,7 +55,8 @@ static void dowarp(MapRecord *map)
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if (ps[myconnectindex].gm & MODE_GAME)
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{
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newgame(map, ud.m_player_skill);
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ready2send = 0;
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donewgame(map, ud.m_player_skill);
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ps[myconnectindex].gm = MODE_RESTART;
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}
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else startnewgame(map, ud.m_player_skill);
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@ -225,7 +225,8 @@ void e4intro(CompletionFunc completion);
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void clearfrags(void);
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int exitlevel();
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int enterlevel(MapRecord* mi, int gm);
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void newgame(MapRecord* mi, int sk);
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void newgame(MapRecord* mi, int sk, CompletionFunc completion);
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void donewgame(MapRecord* map, int sk);
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void startnewgame(MapRecord* map, int skill);
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void setlocalplayerinput(player_struct *pp);
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void PlayerColorChanged(void);
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@ -771,7 +771,7 @@ void resettimevars(void)
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//
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//---------------------------------------------------------------------------
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static void donewgame(MapRecord* map, int sk)
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void donewgame(MapRecord* map, int sk)
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{
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auto p = &ps[0];
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show_shareware = 26 * 34;
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@ -837,29 +837,33 @@ static void donewgame(MapRecord* map, int sk)
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}
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}
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void newgame(MapRecord* map, int sk)
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void newgame(MapRecord* map, int sk, CompletionFunc completion)
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{
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handleevents();
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ready2send = 0;
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auto completion = [=](bool)
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auto completion1 = [=](bool res)
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{
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if (!isRR() && map->levelNumber == levelnum(3, 0) && (ud.multimode < 2))
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{
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e4intro([=](bool) { donewgame(map, sk); });
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e4intro([=](bool) { donewgame(map, sk); if (completion) completion(res); });
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}
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else
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{
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donewgame(map, sk);
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if (completion) completion(res);
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}
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else donewgame(map, sk);
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};
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if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && ud.coop != 1)
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dobonus(1, completion);
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dobonus(1, completion1);
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#if 0 // this is one lousy hack job that's hopefully not needed anymore.
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else if (isRR() && !isRRRA() && map->levelNumber == levelnum(0, 6))
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dobonus(0, completion);
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dobonus(0, completion1);
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#endif
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else completion(false);
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else completion1(false);
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}
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//---------------------------------------------------------------------------
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@ -1029,8 +1033,8 @@ int enterlevel(MapRecord *mi, int gamemode)
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void startnewgame(MapRecord* map, int skill)
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{
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newgame(map, skill);
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newgame(map, skill, [=](bool)
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{
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if (enterlevel(map, MODE_GAME))
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{
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ps[myconnectindex].gm = 0;
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@ -1044,6 +1048,7 @@ void startnewgame(MapRecord* map, int skill)
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inputState.ClearAllInput();
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gamestate = GS_LEVEL;
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}
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});
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}
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//---------------------------------------------------------------------------
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