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git-svn-id: https://svn.eduke32.com/eduke32@1136 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
4f029a0097
commit
a0b49f13e4
3 changed files with 155 additions and 150 deletions
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@ -1878,7 +1878,7 @@ static int parse_udp_config(int argc, char **argv, gcomtype *gcom)
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if (isvalidipaddress(st))
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{
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// if ((danetmode == 1) && (daindex == myconnectindex)) daindex++;
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/* for (j=0;st[j];j++)
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/* for (j=0;st[j];j++)
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{
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if (st[j] == ':')
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{ allowed_addresses[daindex].port = htons((unsigned short)atol(&st[j+1])); st[j] = 0; break; }
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@ -1888,7 +1888,7 @@ static int parse_udp_config(int argc, char **argv, gcomtype *gcom)
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initprintf("mmulti_unstable: Player %d at %s:%d\n",daindex,st,allowed_addresses[daindex].port);
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daindex++;
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}
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/* else
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else
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{
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struct hostent * lph;
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unsigned short pt = BUILD_DEFAULT_UDP_PORT;
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@ -1898,15 +1898,15 @@ static int parse_udp_config(int argc, char **argv, gcomtype *gcom)
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{ pt = (unsigned short)atol(&st[j+1]); st[j] = 0; break; }
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if ((lph = gethostbyname(st)))
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{
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if ((danetmode == 1) && (daindex == myconnectindex)) daindex++;
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allowed_addresses[daindex].host = *(int *)lph->h_addr;
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// if ((danetmode == 1) && (daindex == myconnectindex)) daindex++;
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allowed_addresses[daindex].host = ntohl(*(int *)lph->h_addr);
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allowed_addresses[daindex].port = pt;
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initprintf("mmulti: Player %d at %s:%d (%s)\n",daindex,
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inet_ntoa(*(struct in_addr *)lph->h_addr),ntohs(pt),argv[i]);
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initprintf("mmulti_unstable: Player %d at %s:%d (%s)\n",daindex,
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inet_ntoa(*(struct in_addr *)lph->h_addr),pt,argv[i]);
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daindex++;
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}
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else initprintf("mmulti: Failed resolving %s\n",argv[i]);
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} */
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else initprintf("mmulti_unstable: Failed resolving %s\n",argv[i]);
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}
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free(st);
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}
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if ((danetmode == 255) && (daindex)) { gcom->numplayers = 2; udpmode = udpmode_client; } //an IP w/o /n# defaults to /n0
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@ -1539,13 +1539,13 @@ static void checksync(void)
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printext256(4L,130L,31,0,"Out Of Sync - Please restart game",0);
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printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
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}
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#if 0
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#if 0
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if (syncstate)
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{
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printext256(4L,160L,31,0,"Missed Network packet!",0);
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printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
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}
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#endif
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#endif
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}
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void check_fta_sounds(int i)
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@ -10523,7 +10523,7 @@ static void Startup(void)
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for (i=0;i<MAXPLAYERS;i++)
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g_player[i].playerreadyflag = 0;
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#ifndef RANCID_NETWORKING
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#ifndef RANCID_NETWORKING
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// enet regression
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if (CommandNet)
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{
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@ -10535,9 +10535,9 @@ static void Startup(void)
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}
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CommandNet = NULL;
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}
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#endif
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#endif
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#ifdef RANCID_NETWORKING
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#ifdef RANCID_NETWORKING
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// TODO: split this up in the same fine-grained manner as eduke32 network backend, to
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// allow for event handling
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initmultiplayers(netparamcount,netparam);
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@ -10548,7 +10548,7 @@ static void Startup(void)
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return;
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}
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#else
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#else
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if (initmultiplayersparms(netparamcount,netparam))
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{
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initprintf("Waiting for players...\n");
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@ -10562,7 +10562,7 @@ static void Startup(void)
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}
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}
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}
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#endif
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#endif
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if (netparam) Bfree(netparam);
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netparam = NULL;
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@ -13180,11 +13180,16 @@ FRAGBONUS:
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fadepal(0,0,0, 63,0,-7);
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KB_FlushKeyboardQueue();
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{
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int tc = totalclock;
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while (KB_KeyWaiting()==0)
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{
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if (totalclock > tc + 600) break;
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handleevents();
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getpackets();
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}
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}
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if (bonusonly || ud.multimode > 1) return;
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@ -1538,11 +1538,11 @@ void waitforeverybody()
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while (1)
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{
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idle();
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/*
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/*
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sampletimer();
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handleevents();
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AudioUpdate();
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*/
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*/
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if (quitevent || keystatus[1]) gameexit("");
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