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https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.
git-svn-id: https://svn.eduke32.com/eduke32@4999 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 21 additions and 3 deletions
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@ -372,7 +372,9 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
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menutext(160,90+16+8,0,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
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menutext(160,90+16+8,0,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
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}
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}
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#ifndef EDUKE32_TOUCH_DEVICES
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if (statustext) gametext(160,180,statustext,0,2+8+16);
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if (statustext) gametext(160,180,statustext,0,2+8+16);
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#endif
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if (percent != -1)
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if (percent != -1)
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{
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{
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@ -482,6 +484,8 @@ void G_CacheMapData(void)
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tc = totalclock;
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tc = totalclock;
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j = 0;
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j = 0;
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int lpc = -1;
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for (i=0; i<MAXTILES; i++)
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for (i=0; i<MAXTILES; i++)
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{
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{
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if (!(i&7) && !gotpic[i>>3])
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if (!(i&7) && !gotpic[i>>3])
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@ -546,9 +550,23 @@ void G_CacheMapData(void)
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if (bpp > 8 && totalclock - tc > TICRATE/4)
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if (bpp > 8 && totalclock - tc > TICRATE/4)
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{
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{
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/*Bsprintf(tempbuf,"%d resources remaining\n",g_precacheCount-pc+1);*/
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/*Bsprintf(tempbuf,"%d resources remaining\n",g_precacheCount-pc+1);*/
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tc = min(100, tabledivide32_noinline(100 * pc, g_precacheCount));
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int percentage = min(100, tabledivide32_noinline(100 * pc, g_precacheCount));
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Bsprintf(tempbuf,"Loaded %d%% (%d/%d textures)\n",tc,pc,g_precacheCount);
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G_DoLoadScreen(tempbuf, tc);
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while (percentage > lpc)
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{
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Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", lpc, pc, g_precacheCount);
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G_DoLoadScreen(tempbuf, lpc);
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sampletimer();
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if (totalclock - tc >= 1)
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{
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tc = totalclock;
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lpc++;
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}
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OSD_Printf("percentage %d lpc %d\n", percentage, lpc);
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}
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tc = totalclock;
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tc = totalclock;
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}
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}
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}
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}
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