mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-28 18:00:40 +00:00
- continued work on Blood save state
* save and restore the ambient sound state * removed a few unused global variables * removed unused code from choke.cpp
This commit is contained in:
parent
fd384a5f47
commit
9fdd1d9e17
6 changed files with 35 additions and 53 deletions
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@ -32,6 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "player.h"
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#include "player.h"
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#include "resource.h"
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#include "resource.h"
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#include "sound.h"
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#include "sound.h"
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#include "loadsave.h"
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#include "sound/s_soundinternal.h"
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#include "sound/s_soundinternal.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -151,4 +152,36 @@ void ambInit(void)
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}
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}
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}
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}
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class ASoundLoadSave : public LoadSave
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{
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virtual void Load(void);
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virtual void Save(void);
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};
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void ASoundLoadSave::Load(void)
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{
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for (auto &amb : ambChannels)
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{
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Read(&amb.check, sizeof(amb.check));
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amb.soundID = FSoundID(amb.check);
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amb.distance = 0;
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}
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}
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void ASoundLoadSave::Save(void)
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{
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for (auto &amb : ambChannels)
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{
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Write(&amb.check, sizeof(amb.check));
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}
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}
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static ASoundLoadSave *myLoadSave;
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void ASoundLoadSaveConstruct(void)
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{
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myLoadSave = new ASoundLoadSave();
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}
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END_BLD_NS
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END_BLD_NS
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@ -77,8 +77,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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int32_t gNoSetup = 0, gCommandSetup = 0;
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INPUT_MODE gInputMode;
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INPUT_MODE gInputMode;
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#ifdef USE_QHEAP
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#ifdef USE_QHEAP
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@ -103,12 +101,9 @@ int gChokeCounter = 0;
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double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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double g_gameUpdateAvgTime = 0.001;
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double g_gameUpdateAvgTime = 0.001;
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int gSaveGameNum;
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bool gQuitGame;
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bool gQuitGame;
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int gQuitRequest;
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int gQuitRequest;
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bool gPaused;
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bool gPaused;
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bool gSaveGameActive;
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int gCacheMiss;
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enum gametokens
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enum gametokens
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{
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{
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@ -669,7 +664,6 @@ void StartLevel(GAMEOPTIONS *gameOptions)
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sfxSetReverb(0);
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sfxSetReverb(0);
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ambInit();
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ambInit();
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sub_79760();
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sub_79760();
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gCacheMiss = 0;
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gFrame = 0;
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gFrame = 0;
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gChokeCounter = 0;
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gChokeCounter = 0;
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if (!gDemo.at1)
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if (!gDemo.at1)
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@ -719,7 +713,6 @@ void StartNetworkLevel(void)
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StartLevel(&gGameOptions);
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StartLevel(&gGameOptions);
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}
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}
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int gDoQuickSave = 0;
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void LocalKeys(void)
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void LocalKeys(void)
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{
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{
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@ -51,7 +51,6 @@ enum INPUT_MODE {
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};
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};
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extern INPUT_MODE gInputMode;
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extern INPUT_MODE gInputMode;
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extern int32_t gNoSetup;
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extern short BloodVersion;
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extern short BloodVersion;
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extern int gNetPlayers;
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extern int gNetPlayers;
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extern bool gRestartGame;
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extern bool gRestartGame;
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@ -60,14 +59,10 @@ extern double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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extern double g_gameUpdateAvgTime;
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extern double g_gameUpdateAvgTime;
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extern int blood_globalflags;
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extern int blood_globalflags;
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extern int gSaveGameNum;
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extern bool gPaused;
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extern bool gPaused;
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extern bool gSaveGameActive;
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extern bool gSavingGame;
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extern bool gSavingGame;
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extern bool gQuitGame;
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extern bool gQuitGame;
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extern int gQuitRequest;
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extern int gQuitRequest;
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extern int gCacheMiss;
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extern int gDoQuickSave;
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void QuitGame(void);
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void QuitGame(void);
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void PreloadCache(void);
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void PreloadCache(void);
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@ -36,26 +36,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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void CChoke::sub_83F54(char *a1, int _x, int _y, void (*a2)(PLAYER*))
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{
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at14 = _x;
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at18 = _y;
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at0 = a1;
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at1c = a2;
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if (!at4 && at0)
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{
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at4 = gSysRes.Lookup(at0, "QAV");
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if (!at4)
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ThrowError("Could not load QAV %s\n", at0);
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at8 = (QAV*)gSysRes.Lock(at4);
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at8->nSprite = -1;
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at8->x = at14;
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at8->y = at18;
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at8->Preload();
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sub_84218();
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}
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}
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void CChoke::sub_83ff0(int a1, void(*a2)(PLAYER*))
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void CChoke::sub_83ff0(int a1, void(*a2)(PLAYER*))
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{
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{
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at0 = NULL;
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at0 = NULL;
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@ -74,24 +54,6 @@ void CChoke::sub_83ff0(int a1, void(*a2)(PLAYER*))
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}
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}
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}
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}
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void CChoke::sub_84080(char *a1, void(*a2)(PLAYER*))
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{
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at0 = a1;
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at1c = a2;
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if (!at4 && at0)
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{
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at4 = gSysRes.Lookup(at0, "QAV");
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if (!at4)
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ThrowError("Could not load QAV %s\n", at0);
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at8 = (QAV*)gSysRes.Lock(at4);
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at8->nSprite = -1;
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at8->x = at14;
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at8->y = at18;
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at8->Preload();
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sub_84218();
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}
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}
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void CChoke::sub_84110(int x, int y)
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void CChoke::sub_84110(int x, int y)
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{
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{
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if (!at4)
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if (!at4)
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@ -43,9 +43,7 @@ public:
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at14 = 0;
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at14 = 0;
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at18 = 0;
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at18 = 0;
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};
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};
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void sub_83F54(char *a1, int _x, int _y, void(*a2)(PLAYER*));
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void sub_83ff0(int a1, void(*a2)(PLAYER*));
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void sub_83ff0(int a1, void(*a2)(PLAYER*));
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void sub_84080(char *a1, void(*a2)(PLAYER*));
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void sub_84110(int x, int y);
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void sub_84110(int x, int y);
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void sub_84218();
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void sub_84218();
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char *at0;
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char *at0;
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@ -565,7 +565,6 @@ bool GameInterface::LoadGame(FSaveGameNode* node)
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}
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}
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gFrameTicks = 0;
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gFrameTicks = 0;
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gFrame = 0;
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gFrame = 0;
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gCacheMiss = 0;
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gFrameRate = 0;
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gFrameRate = 0;
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totalclock = 0;
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totalclock = 0;
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gPaused = 0;
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gPaused = 0;
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@ -835,6 +834,7 @@ void ViewLoadSaveConstruct(void);
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void WarpLoadSaveConstruct(void);
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void WarpLoadSaveConstruct(void);
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void WeaponLoadSaveConstruct(void);
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void WeaponLoadSaveConstruct(void);
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void NNLoadSaveConstruct(void);
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void NNLoadSaveConstruct(void);
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void ASoundLoadSaveConstruct(void);
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void LoadSaveSetup(void)
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void LoadSaveSetup(void)
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{
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{
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WarpLoadSaveConstruct();
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WarpLoadSaveConstruct();
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WeaponLoadSaveConstruct();
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WeaponLoadSaveConstruct();
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NNLoadSaveConstruct();
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NNLoadSaveConstruct();
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ASoundLoadSaveConstruct();
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}
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}
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END_BLD_NS
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END_BLD_NS
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