diff --git a/polymer/build/MakeDistributions b/polymer/build/MakeDistributions index 5b2d3a41c..0304fa882 100644 --- a/polymer/build/MakeDistributions +++ b/polymer/build/MakeDistributions @@ -1,12 +1,12 @@ # GNU Makefile to prepare source and binary distributions. # make -f MakeDistributions [source|binary] -SOURCEFILES=build.cfg buildlic.txt ChangeLog game.cfg LICENSE \ +SOURCEFILES=buildlic.txt ChangeLog LICENSE \ Makefile Makefile.deps Makefile.shared Makefile.msvc Makefile.watcom \ MakeDistributions makegnu.bat makemsc.bat makew.bat NAMES.H README -BINARYFILES=build.cfg build.exe buildlic.txt ChangeLog fmod.dll \ - game.cfg game.exe LICENSE NAMES.H neatsong.ogg README +BINARYFILES=build.exe buildlic.txt ChangeLog fmod.dll \ + game.exe LICENSE NAMES.H neatsong.ogg README BINARYCHECKS=checkfmoddll checkneatsongogg @@ -29,7 +29,8 @@ source: find . -name "*.rej" -exec rm -rf '{}' ';'; find . -name "*.mine" -exec rm -rf '{}' ';'; find . -name "*.c.r*" -exec rm -rf '{}' ';'; - cp -R src rsrc include devcpp osx $(sourcedir) + find . -name "*.h.r*" -exec rm -rf '{}' ';'; + cp -R src rsrc include devcpp watcomhax testgame $(sourcedir) find $(sourcedir) | grep -i svn | xargs rm -rf rm -f $(sourcedir)/src/tmp/* touch $(sourcedir)/src/tmp/keep.me diff --git a/polymer/eduke32/ChangeLog b/polymer/eduke32/ChangeLog index 3b9397ca1..6c4205929 100644 --- a/polymer/eduke32/ChangeLog +++ b/polymer/eduke32/ChangeLog @@ -1,6 +1,7 @@ =EDuke32 ChangeLog= ==1.4.0 beta 2= + - Core: reworked/enhanced Polymost shading - Core: cleaned up code to properly build without Polymost/OpenGL support - Core: added widescreen support for Polymost - Core: added support for toggling correct HUD model rendering on/off @@ -29,6 +30,7 @@ - CON: added WEAPON_FLAG_RESET (65536) to weapon system in order to properly emulate the chaingun and freezer - CON: fixed "eshoot" and added "ezshoot" - CON: reworked weapon system; note that your custom weapons may need adjustments to work again + - CON: updated sample enhance.con ==1.4.0 beta 1= - Core: added support for defining dummy tiles in the def files to eliminate the need for placeholders for hightile art diff --git a/polymer/eduke32/ChangeLog.html b/polymer/eduke32/ChangeLog.html index dbd06cb18..712b2627b 100644 --- a/polymer/eduke32/ChangeLog.html +++ b/polymer/eduke32/ChangeLog.html @@ -51,107 +51,50 @@ - +

ChangeLog for EDuke32

-

1.4.0 beta 1, released May 11, 2006

+

1.4.0 beta 2, released July 18, 2006

Core changes

- +
  • reworked/enhanced Polymost shading
  • +
  • cleaned up code to properly build without Polymost/OpenGL support
  • +
  • added widescreen support for Polymost
  • +
  • added support for toggling correct HUD model rendering on/off
  • +
  • removed broken support for linking OpenGL statically
  • +
  • added support for DDS textures (JF)
  • +
  • added support for dynamically loading GTK (JF)
  • +

    Game changes

    -