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- initialize the secret hint system for each level.
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parent
3a30e083ad
commit
9fab46b7d7
5 changed files with 14 additions and 3 deletions
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@ -73,6 +73,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "menu/menu.h"
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#include "sound/s_soundinternal.h"
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#include "nnexts.h"
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#include"secrets.h"
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BEGIN_BLD_NS
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@ -557,6 +558,7 @@ void StartLevel(GAMEOPTIONS *gameOptions)
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}
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char levelName[BMAX_PATH];
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currentLevel = &mapList[gGameOptions.nEpisode * kMaxLevels + gGameOptions.nLevel];
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(gameOptions->zLevelName);
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G_LoadMapHack(levelName, gameOptions->zLevelName);
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wsrand(gameOptions->uMapCRC);
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@ -161,6 +161,7 @@ bool SECRET_Load()
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void SECRET_SetMapName(const char *filename, const char *_maptitle)
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{
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discovered_secrets.Clear();
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mapfile = filename;
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maptitle = _maptitle;
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}
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@ -33,6 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "mapinfo.h"
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#include "cmdlib.h"
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#include "v_2ddrawer.h"
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#include "secrets.h"
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BEGIN_DUKE_NS
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@ -1779,6 +1780,7 @@ int G_EnterLevel(int gameMode)
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userMapRecord.name = "";
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userMapRecord.SetFileName(boardfilename);
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currentLevel = &userMapRecord;
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(boardfilename);
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G_LoadMapHack(levelName, boardfilename);
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@ -1792,7 +1794,8 @@ int G_EnterLevel(int gameMode)
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else
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{
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currentLevel = &mm;
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STAT_NewLevel(mm.fileName);
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(mm.fileName);
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G_LoadMapHack(levelName, mm.fileName);
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}
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@ -32,6 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "mapinfo.h"
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#include "cmdlib.h"
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#include "v_2ddrawer.h"
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#include "secrets.h"
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BEGIN_RR_NS
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@ -2329,6 +2330,7 @@ int G_EnterLevel(int gameMode)
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userMapRecord.name = "";
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userMapRecord.SetFileName(boardfilename);
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currentLevel = &userMapRecord;
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(boardfilename);
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G_LoadMapHack(levelName, boardfilename);
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userMapRecord.music = G_SetupFilenameBasedMusic(boardfilename, !RR? "dethtoll.mid" : nullptr);
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@ -2341,7 +2343,8 @@ int G_EnterLevel(int gameMode)
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else
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{
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currentLevel = &mi;
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STAT_NewLevel(mi.fileName);
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(mi.fileName);
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G_LoadMapHack(levelName, mi.fileName);
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}
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@ -98,6 +98,7 @@ Things required to make savegames work:
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#include "mapinfo.h"
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#include "rendering/v_video.h"
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#include "sound/s_soundinternal.h"
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#include "secrets.h"
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#include "osdcmds.h"
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@ -622,7 +623,8 @@ bool LoadLevel(const char *filename)
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return false;
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}
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currentLevel = &mapList[Level];
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STAT_NewLevel(currentLevel->labelName);
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(currentLevel->labelName);
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return true;
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}
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